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fix preWindowPass with floating as first
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523023aec7
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@ -627,7 +627,7 @@ void CHyprOpenGLImpl::preWindowPass() {
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bool hasWindows = false;
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID == m_RenderData.pMonitor->activeWorkspace && !w->m_bHidden && w->m_bIsMapped) {
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if (w->m_iWorkspaceID == m_RenderData.pMonitor->activeWorkspace && !w->m_bHidden && w->m_bIsMapped && !w->m_bIsFloating) {
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hasWindows = true;
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break;
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}
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@ -711,9 +711,6 @@ void CHyprRenderer::damageMonitor(CMonitor* pMonitor) {
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wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
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wlr_output_damage_add_box(pMonitor->damage, &damageBox);
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// TODO: this should NOT be required here.
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g_pHyprOpenGL->markBlurDirtyForMonitor(pMonitor);
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
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if (*PLOGDAMAGE)
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