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fix fullscreen animation
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@ -396,7 +396,6 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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pWindow->m_vEffectivePosition = pWindow->m_vPosition;
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pWindow->m_vEffectiveSize = pWindow->m_vSize;
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// TEMP: Remove when anims added
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
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}
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} else {
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@ -412,9 +411,6 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
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pWindow->m_vEffectiveSize = PMONITOR->vecSize;
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// TEMP: Remove when anims added
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pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
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pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
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}
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