Added legacy GLES2 renderer option

This commit is contained in:
vaxerski 2022-04-13 17:34:13 +02:00
parent 4b7a1a471f
commit 084e922642
6 changed files with 43 additions and 3 deletions

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@ -19,6 +19,11 @@ file(GLOB_RECURSE SRCFILES "src/*.cpp")
add_executable(Hyprland ${SRCFILES})
IF(LEGACY_RENDERER MATCHES true)
message(STATUS "Using the legacy GLES2 renderer!")
add_definitions( -DLEGACY_RENDERER )
ENDIF(LEGACY_RENDERER MATCHES true)
IF(CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES DEBUG)
message(STATUS "Configuring Hyprland in Debug with CMake!")
ELSE()

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@ -59,6 +59,14 @@ idle-protocol.c:
idle-protocol.o: idle-protocol.h
legacyrenderer:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
cmake --build ./build --config Release --target all -j 10
legacyrendererdebug:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Debug -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
cmake --build ./build --config Release --target all -j 10
release:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -H./ -B./build -G Ninja
cmake --build ./build --config Release --target all -j 10

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@ -64,8 +64,12 @@ void CHyprError::createQueued() {
glBindTexture(GL_TEXTURE_2D, m_tTexture.m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#ifndef GLES2
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecSize.x, PMONITOR->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
// delete cairo

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@ -84,8 +84,15 @@ extern "C" {
#undef static
#endif
#ifdef LEGACY_RENDERER
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define GLES2
#else
#define GLES32
#include <GLES3/gl32.h>
#include <GLES3/gl3ext.h>
#endif
#include "helpers/Vector2D.hpp"

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@ -30,15 +30,17 @@ bool CFramebuffer::alloc(int w, int h) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
// TODO: Allow this with gles2
#ifndef GLES2
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
@ -55,7 +57,11 @@ bool CFramebuffer::alloc(int w, int h) {
}
void CFramebuffer::bind() {
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
#endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
}

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@ -18,6 +18,10 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
#ifdef GLES2
Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!");
#endif
// Init shaders
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
@ -509,7 +513,11 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
g_pConfigManager->setInt("decoration:blur", BLURVAL);
// restore original fb
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
end();
@ -575,8 +583,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
glBindTexture(GL_TEXTURE_2D, PTEX->m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
#ifndef GLES2
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pMonitor->vecSize.x, pMonitor->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
cairo_surface_destroy(CAIROSURFACE);