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single-pixel: set buffer size to 1,1
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@ -17,6 +17,8 @@ CSinglePixelBuffer::CSinglePixelBuffer(uint32_t id, wl_client* client, CColor co
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success = texture->m_iTexID;
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size = {1, 1};
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if (!success)
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Debug::log(ERR, "Failed creating a single pixel texture: null texture id");
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}
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