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input: don't send mouse events on touch (#4071)
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@ -72,7 +72,7 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e) {
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local = local * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
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wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
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// wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
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} else if (m_sTouchData.touchFocusLS) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS->monitorID);
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@ -81,7 +81,7 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e) {
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const auto local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchSurfaceOrigin;
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wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
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// wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
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}
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}
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