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https://github.com/hyprwm/Hyprland.git
synced 2024-12-22 07:01:34 +03:00
Merge pull request #122 from vaxerski/transforms
Added monitor transforms
This commit is contained in:
commit
15338fcf63
@ -186,10 +186,24 @@ void CConfigManager::handleMonitor(const std::string& command, const std::string
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nextItem();
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if (curitem == "disable" || curitem == "disabled" || curitem == "addreserved") {
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if (curitem == "disable" || curitem == "disabled" || curitem == "addreserved" || curitem == "transform") {
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if (curitem == "disable" || curitem == "disabled")
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newrule.disabled = true;
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else if (curitem == "addreserved") {
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else if (curitem == "transform") {
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nextItem();
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wl_output_transform transform = (wl_output_transform)std::stoi(curitem);
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// overwrite if exists
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for (auto& r : m_dMonitorRules) {
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if (r.name == newrule.name) {
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r.transform = transform;
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return;
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}
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}
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return;
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} else if (curitem == "addreserved") {
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nextItem();
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int top = std::stoi(curitem);
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@ -30,6 +30,7 @@ struct SMonitorRule {
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float refreshRate = 60;
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int defaultWorkspaceID = -1;
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bool disabled = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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};
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struct SMonitorAdditionalReservedArea {
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@ -191,7 +191,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// if we have no tracking or full tracking, invalidate the entire monitor
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
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} else {
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@ -246,10 +246,10 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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pixman_region32_init(&frameDamage);
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const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
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pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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wlr_output_set_damage(PMONITOR->output, &frameDamage);
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pixman_region32_fini(&frameDamage);
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@ -10,6 +10,7 @@ struct SMonitor {
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Vector2D vecPosition = Vector2D(0,0);
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Vector2D vecSize = Vector2D(0,0);
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Vector2D vecPixelSize = Vector2D(0,0);
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Vector2D vecTransformedSize = Vector2D(0,0);
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bool primary = false;
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@ -27,6 +28,7 @@ struct SMonitor {
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float refreshRate = 60;
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wlr_output_damage* damage = nullptr;
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bool needsFrameSkip = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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// Double-linked list because we need to have constant mem addresses for signals
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// We have to store pointers and use raw new/delete because they might be moved between them
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@ -166,13 +166,17 @@ void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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if (!m_bFakeFrame) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
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clear(CColor(11, 11, 11, 255));
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m_bEndFrame = true;
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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m_bEndFrame = false;
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}
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// reset our data
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@ -205,7 +209,15 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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return;
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}
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glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
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wlr_box newBox = *pBox;
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int w, h;
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wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
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const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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wlr_box_transform(&newBox, &newBox, TR, w, h);
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glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
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glEnable(GL_SCISSOR_TEST);
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}
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@ -217,8 +229,9 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
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return;
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}
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glScissor(pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1);
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glEnable(GL_SCISSOR_TEST);
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wlr_box newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
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scissor(&newBox);
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}
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void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h) {
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@ -231,7 +244,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -296,7 +309,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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@ -817,10 +830,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
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// get the adequate tex
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std::string texPath = "/usr/share/hyprland/wall_";
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Vector2D textureSize;
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if (pMonitor->vecSize.x > 7000) {
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if (pMonitor->vecTransformedSize.x > 7000) {
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textureSize = Vector2D(7680, 4320);
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texPath += "8K.png";
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} else if (pMonitor->vecSize.x > 3000) {
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} else if (pMonitor->vecTransformedSize.x > 3000) {
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textureSize = Vector2D(3840, 2160);
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texPath += "4K.png";
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} else {
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@ -853,7 +866,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
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void CHyprOpenGLImpl::clearWithTex() {
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RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
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}
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@ -92,6 +92,7 @@ private:
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std::string m_szExtensions;
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bool m_bFakeFrame = false;
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bool m_bEndFrame = false;
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// Shaders
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SQuad m_shQUAD;
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@ -559,7 +559,7 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
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Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
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// Check if the rule isn't already applied
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if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale && DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) {
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if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale && DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1) && pMonitor->transform == pMonitorRule->transform) {
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Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
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return;
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}
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@ -623,8 +623,10 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
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pMonitor->vecSize = pMonitorRule->resolution;
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}
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wlr_output_set_transform(pMonitor->output, pMonitorRule->transform);
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pMonitor->transform = pMonitorRule->transform;
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pMonitor->vecPixelSize = pMonitor->vecSize;
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pMonitor->vecSize = (pMonitor->vecSize / pMonitor->scale).floor();
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// update renderer
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g_pHyprOpenGL->destroyMonitorResources(pMonitor);
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@ -634,6 +636,11 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
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return;
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}
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int x, y;
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wlr_output_transformed_resolution(pMonitor->output, &x, &y);
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pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
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pMonitor->vecTransformedSize = Vector2D(x,y);
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wlr_output_layout_add(g_pCompositor->m_sWLROutputLayout, pMonitor->output, (int)pMonitorRule->offset.x, (int)pMonitorRule->offset.y);
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//wlr_output_damage_add_whole(pMonitor->damage);
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