Added closing animations (reverse of open)

This commit is contained in:
vaxerski 2022-05-28 18:28:55 +02:00
parent 7f1f14fe85
commit 15553804d6
5 changed files with 58 additions and 26 deletions

View File

@ -82,6 +82,8 @@ public:
CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
Vector2D m_vOriginalClosedSize; // drawing the closing animations
// For hidden windows and stuff
bool m_bHidden = false;

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@ -190,7 +190,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
}
// do the animation thing
g_pAnimationManager->onWindowPostCreate(PWINDOW);
g_pAnimationManager->onWindowPostCreateClose(PWINDOW, false);
Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y, PWINDOW->m_vRealSize.goalv().x, PWINDOW->m_vRealSize.goalv().y);
}
@ -250,6 +250,12 @@ void Events::listener_unmapWindow(void* owner, void* data) {
g_pCompositor->m_lWindowsFadingOut.push_back(PWINDOW);
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
// do the animation thing
PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec();
PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.vec() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it
g_pAnimationManager->onWindowPostCreateClose(PWINDOW, true);
}
void Events::listener_commitWindow(void* owner, void* data) {

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@ -208,15 +208,20 @@ bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
//
//
void CAnimationManager::animationPopin(CWindow* pWindow) {
void CAnimationManager::animationPopin(CWindow* pWindow, bool close) {
const auto GOALPOS = pWindow->m_vRealPosition.goalv();
const auto GOALSIZE = pWindow->m_vRealSize.goalv();
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
if (!close) {
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
} else {
pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f;
pWindow->m_vRealSize = Vector2D(5, 5);
}
}
void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
pWindow->m_vRealSize.warp(); // size we preserve in slide
const auto GOALPOS = pWindow->m_vRealPosition.goalv();
@ -224,11 +229,18 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
Vector2D posOffset;
if (force != "") {
if (force == "bottom") pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
else if (force == "left") pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
else if (force == "right") pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
else pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
if (force == "bottom") posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
else if (force == "left") posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
else if (force == "right") posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
if (!close)
pWindow->m_vRealPosition.setValue(posOffset);
else
pWindow->m_vRealPosition = posOffset;
return;
}
@ -243,25 +255,30 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
if (DISPLAYBOTTOM && DISPLAYTOP) {
if (DISPLAYLEFT && DISPLAYRIGHT) {
pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
posOffset = GOALPOS + Vector2D(0, GOALSIZE.y);
} else if (DISPLAYLEFT) {
pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
} else {
pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
}
} else if (DISPLAYTOP) {
pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(0, GOALSIZE.y));
posOffset = GOALPOS - Vector2D(0, GOALSIZE.y);
} else if (DISPLAYBOTTOM) {
pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
posOffset = GOALPOS + Vector2D(0, GOALSIZE.y);
} else {
if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f)
pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
else
pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
}
if (!close)
pWindow->m_vRealPosition.setValue(posOffset);
else
pWindow->m_vRealPosition = posOffset;
}
void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
@ -274,20 +291,20 @@ void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) {
if (pWindow->m_sAdditionalConfigData.animationStyle.find(' ') != std::string::npos) {
// has a direction
animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1));
animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1), close);
} else {
animationSlide(pWindow);
animationSlide(pWindow, "", close);
}
} else {
// anim popin, fallback
animationPopin(pWindow);
animationPopin(pWindow, close);
}
} else {
if (ANIMSTYLE == "slide") {
animationSlide(pWindow);
animationSlide(pWindow, "", close);
} else {
// anim popin, fallback
animationPopin(pWindow);
animationPopin(pWindow, close);
}
}
}

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@ -16,7 +16,7 @@ public:
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void onWindowPostCreate(CWindow*);
void onWindowPostCreateClose(CWindow*, bool close = false);
std::list<CAnimatedVariable*> m_lAnimatedVariables;
@ -31,8 +31,8 @@ private:
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
// Anim stuff
void animationPopin(CWindow*);
void animationSlide(CWindow*, std::string force = "");
void animationPopin(CWindow*, bool close = false);
void animationSlide(CWindow*, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;

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@ -756,7 +756,14 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
wlr_box windowBox;
// some mafs to figure out the correct box
Vector2D scaleXY = Vector2D((PWINDOW->m_vRealSize.vec().x / PWINDOW->m_vOriginalClosedSize.x), (PWINDOW->m_vRealSize.vec().y / PWINDOW->m_vOriginalClosedSize.y));
windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
windowBox.x = PWINDOW->m_vRealPosition.vec().x - (PWINDOW->m_vOriginalClosedPos.x * scaleXY.x);
windowBox.y = PWINDOW->m_vRealPosition.vec().y - (PWINDOW->m_vOriginalClosedPos.y * scaleXY.y);
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);