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https://github.com/hyprwm/Hyprland.git
synced 2024-12-19 13:41:42 +03:00
Added closing animations (reverse of open)
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parent
7f1f14fe85
commit
15553804d6
@ -82,6 +82,8 @@ public:
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CAnimatedVariable m_fAlpha;
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bool m_bFadingOut = false;
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bool m_bReadyToDelete = false;
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Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
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Vector2D m_vOriginalClosedSize; // drawing the closing animations
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// For hidden windows and stuff
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bool m_bHidden = false;
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@ -190,7 +190,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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}
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// do the animation thing
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g_pAnimationManager->onWindowPostCreate(PWINDOW);
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g_pAnimationManager->onWindowPostCreateClose(PWINDOW, false);
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Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y, PWINDOW->m_vRealSize.goalv().x, PWINDOW->m_vRealSize.goalv().y);
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}
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@ -250,6 +250,12 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pCompositor->m_lWindowsFadingOut.push_back(PWINDOW);
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
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// do the animation thing
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PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec();
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PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.vec() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it
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g_pAnimationManager->onWindowPostCreateClose(PWINDOW, true);
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}
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void Events::listener_commitWindow(void* owner, void* data) {
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@ -208,15 +208,20 @@ bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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//
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//
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void CAnimationManager::animationPopin(CWindow* pWindow) {
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void CAnimationManager::animationPopin(CWindow* pWindow, bool close) {
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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if (!close) {
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pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
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pWindow->m_vRealSize.setValue(Vector2D(5, 5));
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} else {
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pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f;
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pWindow->m_vRealSize = Vector2D(5, 5);
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}
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}
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void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
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void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
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pWindow->m_vRealSize.warp(); // size we preserve in slide
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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@ -224,11 +229,18 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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Vector2D posOffset;
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if (force != "") {
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if (force == "bottom") pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
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else if (force == "left") pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
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else if (force == "right") pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
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else pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
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if (force == "bottom") posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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else if (force == "left") posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
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else if (force == "right") posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
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else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
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if (!close)
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pWindow->m_vRealPosition.setValue(posOffset);
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else
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pWindow->m_vRealPosition = posOffset;
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return;
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}
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@ -243,25 +255,30 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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if (DISPLAYLEFT && DISPLAYRIGHT) {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
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posOffset = GOALPOS + Vector2D(0, GOALSIZE.y);
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} else if (DISPLAYLEFT) {
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pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
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} else {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
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}
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} else if (DISPLAYTOP) {
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pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(0, GOALSIZE.y));
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posOffset = GOALPOS - Vector2D(0, GOALSIZE.y);
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} else if (DISPLAYBOTTOM) {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
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posOffset = GOALPOS + Vector2D(0, GOALSIZE.y);
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} else {
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if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f)
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pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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else
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pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
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}
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if (!close)
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pWindow->m_vRealPosition.setValue(posOffset);
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else
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pWindow->m_vRealPosition = posOffset;
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}
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void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
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void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
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auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
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transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
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@ -274,20 +291,20 @@ void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
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if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) {
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if (pWindow->m_sAdditionalConfigData.animationStyle.find(' ') != std::string::npos) {
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// has a direction
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animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1));
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animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1), close);
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} else {
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animationSlide(pWindow);
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animationSlide(pWindow, "", close);
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}
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} else {
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// anim popin, fallback
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animationPopin(pWindow);
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animationPopin(pWindow, close);
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}
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} else {
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if (ANIMSTYLE == "slide") {
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animationSlide(pWindow);
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animationSlide(pWindow, "", close);
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} else {
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// anim popin, fallback
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animationPopin(pWindow);
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animationPopin(pWindow, close);
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}
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}
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}
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@ -16,7 +16,7 @@ public:
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void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
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void removeAllBeziers();
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void onWindowPostCreate(CWindow*);
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void onWindowPostCreateClose(CWindow*, bool close = false);
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std::list<CAnimatedVariable*> m_lAnimatedVariables;
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@ -31,8 +31,8 @@ private:
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std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
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// Anim stuff
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void animationPopin(CWindow*);
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void animationSlide(CWindow*, std::string force = "");
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void animationPopin(CWindow*, bool close = false);
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void animationSlide(CWindow*, std::string force = "", bool close = false);
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};
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inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
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@ -756,7 +756,14 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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wlr_box windowBox;
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// some mafs to figure out the correct box
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Vector2D scaleXY = Vector2D((PWINDOW->m_vRealSize.vec().x / PWINDOW->m_vOriginalClosedSize.x), (PWINDOW->m_vRealSize.vec().y / PWINDOW->m_vOriginalClosedSize.y));
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windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
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windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
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windowBox.x = PWINDOW->m_vRealPosition.vec().x - (PWINDOW->m_vOriginalClosedPos.x * scaleXY.x);
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windowBox.y = PWINDOW->m_vRealPosition.vec().y - (PWINDOW->m_vOriginalClosedPos.y * scaleXY.y);
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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