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seat/dnd: unfocus pointer from surfaces on dnd start
GTK is speshyal and requires this for functioning properly. Ugh. It's technically not required by spec, f you gtk. Ref #6509
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@ -191,6 +191,11 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D&
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if (state.pointerFocus == surf)
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return;
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if (PROTO::data->dndActive() && surf) {
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Debug::log(LOG, "[seatmgr] Refusing pointer focus during an active dnd");
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return;
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}
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if (!mouse || !mouse->wlr()) {
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Debug::log(ERR, "BUG THIS: setPointerFocus without a valid mouse set");
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return;
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@ -542,6 +542,11 @@ void CWLDataDeviceProtocol::initiateDrag(WP<CWLDataSourceResource> currentSource
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}
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});
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// unfocus the pointer from the surface, this is part of """standard""" wayland procedure and gtk will freak out if this isn't happening.
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// BTW, the spec does NOT require this explicitly...
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// Fuck you gtk.
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g_pSeatManager->setPointerFocus(nullptr, {});
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// make a new offer, etc
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updateDrag();
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}
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@ -638,7 +643,7 @@ void CWLDataDeviceProtocol::completeDrag() {
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dnd.focusedDevice.reset();
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dnd.currentSource.reset();
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g_pSeatManager->resendEnterEvents();
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g_pInputManager->simulateMouseMovement();
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}
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void CWLDataDeviceProtocol::abortDrag() {
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@ -657,7 +662,7 @@ void CWLDataDeviceProtocol::abortDrag() {
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dnd.focusedDevice.reset();
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dnd.currentSource.reset();
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g_pSeatManager->resendEnterEvents();
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g_pInputManager->simulateMouseMovement();
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}
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void CWLDataDeviceProtocol::renderDND(CMonitor* pMonitor, timespec* when) {
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