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fix AA on borders
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parent
55776df685
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@ -86,7 +86,7 @@ void main() {
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distances /= 4.0;
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pixColor = pixColor * distances;
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pixColor[3] *= distances;
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} else if (dist > radius || dist < radius - thick)
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discard;
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@ -111,8 +111,9 @@ void main() {
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if (pixColor[3] == 0.0)
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discard;
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pixColor = getColorForCoord(v_texcoord) * pixColor[3];
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pixColor[3] *= alpha;
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float pixColor3 = pixColor[3];
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pixColor = getColorForCoord(v_texcoord);
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pixColor[3] *= alpha * pixColor3;
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gl_FragColor = pixColor;
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}
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