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https://github.com/hyprwm/Hyprland.git
synced 2024-12-29 02:33:05 +03:00
internal: don't remove x11 children on parent remove
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parent
bc4a51dbbb
commit
366ebc123b
@ -525,21 +525,8 @@ CMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) {
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}
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void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
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if (windowExists(pWindow) && !pWindow->m_bFadingOut) {
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// if X11, also check its children
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// and delete any needed
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if (pWindow->m_bIsX11) {
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for (auto& w : m_vWindows) {
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if (!w->m_bIsX11)
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continue;
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if (w->m_pX11Parent == pWindow)
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std::erase_if(m_vWindows, [&](std::unique_ptr<CWindow>& el) { return el.get() == w.get(); });
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}
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}
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if (windowExists(pWindow) && !pWindow->m_bFadingOut)
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std::erase_if(m_vWindows, [&](std::unique_ptr<CWindow>& el) { return el.get() == pWindow; });
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}
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}
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bool CCompositor::windowExists(CWindow* pWindow) {
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@ -557,13 +544,15 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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if (PMONITOR->specialWorkspaceID) {
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && !w->m_bNoFocus)
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() &&
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!w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden() &&
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!w->m_bNoFocus)
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return w.get();
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}
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}
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@ -578,7 +567,8 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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// first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus)
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned &&
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!w->m_bNoFocus)
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return w.get();
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}
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@ -723,7 +713,8 @@ CWindow* CCompositor::windowFromCursor() {
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned &&
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!w->m_bNoFocus)
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return w.get();
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}
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