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animate float->tile properly
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@ -267,7 +267,14 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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const auto PNODE = getNodeFromWindow(pWindow);
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
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if (!PNODE) {
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// save real pos cuz the func applies the default 5,5 mid
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const auto PSAVEDPOS = pWindow->m_vRealPosition;
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const auto PSAVEDSIZE = pWindow->m_vRealSize;
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onWindowCreated(pWindow);
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onWindowCreated(pWindow);
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pWindow->m_vRealPosition = PSAVEDPOS;
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pWindow->m_vRealSize = PSAVEDSIZE;
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} else {
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} else {
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onWindowRemoved(pWindow);
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onWindowRemoved(pWindow);
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}
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}
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