fix decos with workspace offset

This commit is contained in:
vaxerski 2022-06-27 00:25:37 +02:00
parent 3263e48675
commit 3d48469cb4
6 changed files with 37 additions and 7 deletions

View File

@ -73,3 +73,8 @@ wlr_box CWindow::getWindowIdealBoundingBoxIgnoreReserved() {
return wlr_box{(int)POS.x, (int)POS.y, (int)SIZE.x, (int)SIZE.y};
}
void CWindow::updateWindowDecos() {
for (auto& wd : m_dWindowDecorations)
wd->updateWindow(this);
}

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@ -111,5 +111,6 @@ public:
// methods
wlr_box getFullWindowBoundingBox();
wlr_box getWindowIdealBoundingBoxIgnoreReserved();
void updateWindowDecos();
};

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@ -176,6 +176,8 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
PWINDOW->updateWindowDecos();
}
void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
@ -514,12 +516,17 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
DRAGGINGWINDOW->updateWindowDecos();
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
DRAGGINGWINDOW->updateWindowDecos();
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
@ -551,6 +558,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
if (!PNODE) {
PWINDOW->m_vRealSize = Vector2D(std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).x, (double)20, (double)999999), std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).y, (double)20, (double)999999));
PWINDOW->updateWindowDecos();
return;
}

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@ -150,8 +150,16 @@ void CAnimationManager::tick() {
if (PWINDOW) {
g_pHyprRenderer->damageWindow(PWINDOW);
for (auto& wd : PWINDOW->m_dWindowDecorations) {
wd->updateWindow(PWINDOW);
PWINDOW->updateWindowDecos();
} else if (PWORKSPACE) {
for (auto& w : g_pCompositor->m_lWindows) {
if (!w.m_bIsMapped || w.m_bHidden)
continue;
if (w.m_iWorkspaceID != PWORKSPACE->m_iID)
continue;
w.updateWindowDecos();
}
}
break;

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@ -35,6 +35,15 @@ void CHyprDropShadowDecoration::damageEntire() {
void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
damageEntire();
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire();
}
}
void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
@ -69,9 +78,6 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
// update the extents
m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
// draw the shadow
wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};

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@ -21,14 +21,16 @@ eDecorationType CHyprGroupBarDecoration::getDecorationType() {
void CHyprGroupBarDecoration::updateWindow(CWindow* pWindow) {
damageEntire();
if (pWindow->m_vRealPosition.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
// we draw 3px above the window's border with 3px
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
m_seExtents.topLeft = Vector2D(0, BORDERSIZE + 3 + 3);
m_seExtents.bottomRight = Vector2D();
m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
}