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https://github.com/hyprwm/Hyprland.git
synced 2024-11-09 17:36:07 +03:00
fix decos with workspace offset
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parent
3263e48675
commit
3d48469cb4
@ -73,3 +73,8 @@ wlr_box CWindow::getWindowIdealBoundingBoxIgnoreReserved() {
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return wlr_box{(int)POS.x, (int)POS.y, (int)SIZE.x, (int)SIZE.y};
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}
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void CWindow::updateWindowDecos() {
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for (auto& wd : m_dWindowDecorations)
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wd->updateWindow(this);
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}
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@ -111,5 +111,6 @@ public:
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// methods
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wlr_box getFullWindowBoundingBox();
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wlr_box getWindowIdealBoundingBoxIgnoreReserved();
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void updateWindowDecos();
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};
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@ -176,6 +176,8 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
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g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
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}
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PWINDOW->updateWindowDecos();
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}
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void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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@ -514,12 +516,17 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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DRAGGINGWINDOW->updateWindowDecos();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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if (DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
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DRAGGINGWINDOW->updateWindowDecos();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
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@ -551,6 +558,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
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if (!PNODE) {
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PWINDOW->m_vRealSize = Vector2D(std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).x, (double)20, (double)999999), std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).y, (double)20, (double)999999));
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PWINDOW->updateWindowDecos();
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return;
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}
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@ -150,8 +150,16 @@ void CAnimationManager::tick() {
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if (PWINDOW) {
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g_pHyprRenderer->damageWindow(PWINDOW);
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for (auto& wd : PWINDOW->m_dWindowDecorations) {
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wd->updateWindow(PWINDOW);
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PWINDOW->updateWindowDecos();
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} else if (PWORKSPACE) {
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for (auto& w : g_pCompositor->m_lWindows) {
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if (!w.m_bIsMapped || w.m_bHidden)
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continue;
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if (w.m_iWorkspaceID != PWORKSPACE->m_iID)
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continue;
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w.updateWindowDecos();
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}
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}
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break;
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@ -35,6 +35,15 @@ void CHyprDropShadowDecoration::damageEntire() {
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void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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damageEntire();
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
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m_vLastWindowPos = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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damageEntire();
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}
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}
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void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
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@ -69,9 +78,6 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
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// update the extents
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m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
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m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
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m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
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// draw the shadow
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wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};
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@ -21,14 +21,16 @@ eDecorationType CHyprGroupBarDecoration::getDecorationType() {
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void CHyprGroupBarDecoration::updateWindow(CWindow* pWindow) {
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damageEntire();
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if (pWindow->m_vRealPosition.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
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// we draw 3px above the window's border with 3px
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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m_seExtents.topLeft = Vector2D(0, BORDERSIZE + 3 + 3);
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m_seExtents.bottomRight = Vector2D();
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m_vLastWindowPos = pWindow->m_vRealPosition.vec();
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m_vLastWindowPos = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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}
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