From 3fb079a2a365976b846644571322288d91a1ebc2 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Sat, 8 Jun 2024 16:16:43 +0200 Subject: [PATCH] renderer: allow custom uv for surface no-blur passes --- src/render/Renderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 2a6cbb3b..17f91d48 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -208,12 +208,12 @@ static void renderSurface(SP surface, int x, int y, void* da if (RDATA->blur) g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha); else - g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding); + g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true); } else { if (RDATA->blur && RDATA->popup) g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, true, RDATA->fadeAlpha); else - g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding); + g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true); } if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {