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https://github.com/hyprwm/Hyprland.git
synced 2024-11-23 21:14:24 +03:00
finally fix scaled snapshots
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96a23eca81
commit
4510764f34
@ -337,8 +337,10 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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// do the animation thing
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PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec();
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PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec() - PMONITOR->vecPosition;
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PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
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if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
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@ -114,8 +114,8 @@ std::string getFormat(const char *fmt, ...) {
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}
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void scaleBox(wlr_box* box, float scale) {
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box->width = std::round((box->x + box->width) * scale) - std::round(box->x * scale);
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box->height = std::round((box->y + box->height) * scale) - std::round(box->y * scale);
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box->width = std::round(box->width * scale);
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box->height = std::round(box->height * scale);
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box->x = std::round(box->x * scale);
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box->y = std::round(box->y * scale);
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}
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@ -813,12 +813,13 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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wlr_box windowBox;
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// some mafs to figure out the correct box
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Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / PWINDOW->m_vOriginalClosedSize.x), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / PWINDOW->m_vOriginalClosedSize.y));
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// the originalClosedPos is relative to the monitor's pos
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Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
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windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
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windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
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windowBox.x = (PWINDOW->m_vRealPosition.vec().x * PMONITOR->scale - PMONITOR->vecPosition.x) - ((PWINDOW->m_vOriginalClosedPos.x - PMONITOR->vecPosition.x) * scaleXY.x);
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windowBox.y = (PWINDOW->m_vRealPosition.vec().y * PMONITOR->scale - PMONITOR->vecPosition.y) - ((PWINDOW->m_vOriginalClosedPos.y - PMONITOR->vecPosition.y) * scaleXY.y);
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windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
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windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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