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screencopy: use a simple renderer for frame passing
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3775776a07
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@ -494,7 +494,7 @@ bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec*
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CFramebuffer fb;
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fb.alloc(frame->box.w, frame->box.h, g_pHyprRenderer->isNvidia() ? DRM_FORMAT_XBGR8888 : frame->pMonitor->drmFormat);
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if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, &fb)) {
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if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, &fb, true)) {
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wlr_texture_destroy(sourceTex);
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wlr_buffer_end_data_ptr_access(frame->buffer);
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return false;
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@ -557,7 +557,7 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
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CRegion fakeDamage = {0, 0, INT16_MAX, INT16_MAX};
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if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer))
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if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer, nullptr, true))
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return false;
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CBox monbox = CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y}
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