renderer: allow transform enabling from outside opengl

This commit is contained in:
Vaxry 2023-11-04 19:35:49 +00:00
parent 64a084477e
commit 66a3719b86
3 changed files with 10 additions and 6 deletions

View File

@ -1994,3 +1994,7 @@ void CHyprOpenGLImpl::bindBackOnMain() {
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
}
void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
m_bEndFrame = !enabled;
}

View File

@ -97,7 +97,6 @@ struct SCurrentRenderData {
};
class CGradientValueData;
class CHyprDropShadowDecoration;
class CHyprOpenGLImpl {
public:
@ -115,6 +114,9 @@ class CHyprOpenGLImpl {
void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
void renderRoundedShadow(CBox*, int round, int range, float a = 1.0);
void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
void setMonitorTransformEnabled(bool enabled);
void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
@ -192,7 +194,6 @@ class CHyprOpenGLImpl {
void renderTextureInternalWithDamage(const CTexture&, CBox* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
bool allowCustomUV = false, bool allowDim = false);
void renderTexturePrimitive(const CTexture& tex, CBox* pBox);
void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
void renderSplash(cairo_t* const, cairo_surface_t* const, double);
void preBlurForCurrentMonitor();
@ -200,7 +201,6 @@ class CHyprOpenGLImpl {
bool shouldUseNewBlurOptimizations(SLayerSurface* pLayer, CWindow* pWindow);
friend class CHyprRenderer;
friend class CHyprDropShadowDecoration;
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;

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@ -154,10 +154,10 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
LASTFB->bind();
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->m_bEndFrame = true;
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.m_cTex, &monbox, alphaFB);
g_pHyprOpenGL->m_bEndFrame = false;
g_pHyprOpenGL->setMonitorTransformEnabled(true);
} else {
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
}