mirror of
https://github.com/hyprwm/Hyprland.git
synced 2024-11-28 05:04:40 +03:00
fixed rendering rects
This commit is contained in:
parent
334f5a59b0
commit
67343898ff
@ -116,7 +116,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
|
|||||||
g_pHyprOpenGL->clear(CColor(11, 55, 11, 255));
|
g_pHyprOpenGL->clear(CColor(11, 55, 11, 255));
|
||||||
|
|
||||||
wlr_box box = {1,1,100,300};
|
wlr_box box = {1,1,100,300};
|
||||||
g_pHyprOpenGL->renderRect(&box, CColor(255,0,255,255)); // THIS FUCKING SHIT DOESNT WORK!!!!!!
|
g_pHyprOpenGL->renderRect(&box, CColor(255,0,255,255));
|
||||||
|
|
||||||
g_pHyprOpenGL->end();
|
g_pHyprOpenGL->end();
|
||||||
|
|
||||||
|
@ -136,7 +136,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
|
|||||||
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
||||||
|
|
||||||
float matrix[9];
|
float matrix[9];
|
||||||
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.projection); // TODO: write own, don't use WLR here
|
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
|
||||||
|
|
||||||
float glMatrix[9];
|
float glMatrix[9];
|
||||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||||
@ -152,7 +152,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
|
|||||||
glUseProgram(m_shQUAD.program);
|
glUseProgram(m_shQUAD.program);
|
||||||
|
|
||||||
glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
|
glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
|
||||||
glUniform4f(m_shQUAD.color, 0.1f, 0.1f, 0.1f, 1.f);
|
glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.r / 255.f, col.a / 255.f);
|
||||||
|
|
||||||
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user