diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp index 274ae362..aa0329fe 100644 --- a/src/render/shaders/Border.hpp +++ b/src/render/shaders/Border.hpp @@ -52,7 +52,8 @@ vec4 getColorForCoord(vec2 normalizedCoord) { void main() { highp vec2 pixCoord = vec2(gl_FragCoord); - vec2 originalPixCoord = fullSizeUntransformed * v_texcoord; + highp vec2 originalPixCoord = v_texcoord; + originalPixCoord *= fullSizeUntransformed; vec4 pixColor = getColorForCoord(v_texcoord); pixColor[3] *= alpha;