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background: add mascot versions
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parent
5e577acf51
commit
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3
Makefile
3
Makefile
@ -47,6 +47,9 @@ install:
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cp ./assets/wall_2K.png ${PREFIX}/share/hyprland
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cp ./assets/wall_4K.png ${PREFIX}/share/hyprland
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cp ./assets/wall_8K.png ${PREFIX}/share/hyprland
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cp ./assets/wall_anime_2K.png ${PREFIX}/share/hyprland
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cp ./assets/wall_anime_4K.png ${PREFIX}/share/hyprland
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cp ./assets/wall_anime_8K.png ${PREFIX}/share/hyprland
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mkdir -p ${PREFIX}/share/man/man1
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install -m644 ./docs/*.1 ${PREFIX}/share/man/man1
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BIN
assets/wall_anime_2K.png
Normal file
BIN
assets/wall_anime_2K.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 502 KiB |
BIN
assets/wall_anime_4K.png
Normal file
BIN
assets/wall_anime_4K.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 MiB |
BIN
assets/wall_anime_8K.png
Normal file
BIN
assets/wall_anime_8K.png
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After Width: | Height: | Size: 1.6 MiB |
@ -3,6 +3,7 @@
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#include "../Compositor.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "Shaders.hpp"
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#include <random>
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CHyprOpenGLImpl::CHyprOpenGLImpl() {
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RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
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@ -1549,6 +1550,12 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
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std::random_device dev;
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std::mt19937 engine(dev());
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std::uniform_int_distribution<> distribution(0, 10);
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const bool USEANIME = distribution(engine) % 2 == 0; // about 50% I think
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// release the last tex if exists
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const auto PTEX = &m_mMonitorBGTextures[pMonitor];
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PTEX->destroyTexture();
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@ -1560,12 +1567,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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// TODO: use relative paths to the installation
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// or configure the paths at build time
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// check if wallpapers exist
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if (!std::filesystem::exists("/usr/share/hyprland/wall_8K.png"))
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return; // the texture will be empty, oh well. We'll clear with a solid color anyways.
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// get the adequate tex
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std::string texPath = "/usr/share/hyprland/wall_";
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std::string texPath = "/usr/share/hyprland/wall_" + std::string(USEANIME ? "anime_" : "");
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// check if wallpapers exist
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Vector2D textureSize;
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if (pMonitor->vecTransformedSize.x > 3850) {
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textureSize = Vector2D(7680, 4320);
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@ -1578,6 +1583,14 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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texPath += "2K.png";
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}
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if (!std::filesystem::exists(texPath)) {
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// try local
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texPath = texPath.substr(0, 5) + "local/" + texPath.substr(5);
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if (!std::filesystem::exists(texPath))
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return; // the texture will be empty, oh well. We'll clear with a solid color anyways.
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}
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PTEX->m_vSize = textureSize;
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// calc the target box
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