mirror of
https://github.com/hyprwm/Hyprland.git
synced 2024-12-25 08:44:45 +03:00
Merge pull request #39 from vaxerski/damage-tracking
Added damage tracking
This commit is contained in:
commit
74dbf196c1
@ -28,6 +28,7 @@ Hyprland needs testers! Try it out and report bugs or suggestions!
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- Rounded corners
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- Window blur
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- Workspaces Protocol support
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- Damage tracking (experimental)
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- Fade in/out
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- Support for docks/whatever
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- Window rules
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@ -37,7 +38,6 @@ Hyprland needs testers! Try it out and report bugs or suggestions!
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- Moving/resizing windows
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# Major to-dos
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- Damage tracking
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- Input Methods (wlr_input_method_v2)
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- Animations (some new, like workspace)
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- Fix electron rendering issues
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@ -26,6 +26,8 @@ general {
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border_size=2
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col.active_border=0x66ee1111
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col.inactive_border=0x66333333
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damage_tracking=none # experimental, might have bugs!
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}
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decoration {
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@ -16,6 +16,9 @@ CConfigManager::CConfigManager() {
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configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
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configValues["general:damage_tracking"].strValue = "none";
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configValues["general:damage_tracking_internal"].intValue = DAMAGE_TRACKING_NONE;
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configValues["general:border_size"].intValue = 1;
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configValues["general:gaps_in"].intValue = 5;
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configValues["general:gaps_out"].intValue = 20;
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@ -365,8 +368,15 @@ void CConfigManager::loadConfigLoadVars() {
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if (!isFirstLaunch)
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g_pInputManager->setKeyboardLayout();
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// Calculate the mod mask for main_mod
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// Calculate the internal vars
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
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const auto DAMAGETRACKINGMODE = g_pHyprRenderer->damageTrackingModeFromStr(configValues["general:damage_tracking"].strValue);
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if (DAMAGETRACKINGMODE != DAMAGE_TRACKING_INVALID)
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configValues["general:damage_tracking_internal"].intValue = DAMAGETRACKINGMODE;
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else {
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parseError = "invalid value for general:damage_tracking, supported: full, monitor, none";
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configValues["general:damage_tracking_internal"].intValue = DAMAGE_TRACKING_NONE;
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}
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// parseError will be displayed next frame
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if (parseError != "")
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@ -23,6 +23,11 @@
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#define DELTALESSTHAN(a, b, delta) (abs((a) - (b)) < delta)
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#define PIXMAN_DAMAGE_FOREACH(region) int rectsNum = 0; \
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const auto RECTSARR = pixman_region32_rectangles(region, &rectsNum); \
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for (int i = 0; i < rectsNum; ++i)
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#define interface class
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#define STICKS(a, b) abs((a) - (b)) < 2
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@ -158,4 +158,6 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
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}
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layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
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g_pHyprRenderer->damageBox(&layersurface->geometry);
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}
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@ -141,6 +141,9 @@ void Events::listener_newOutput(wl_listener* listener, void* data) {
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// add a WLR workspace group
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PNEWMONITOR->pWLRWorkspaceGroupHandle = wlr_ext_workspace_group_handle_v1_create(g_pCompositor->m_sWLREXTWorkspaceMgr);
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// add damage
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PNEWMONITOR->damage = wlr_output_damage_create(OUTPUT);
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// Workspace
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const auto WORKSPACEID = monitorRule.defaultWorkspaceID == -1 ? g_pCompositor->m_lWorkspaces.size() + 1 /* Cuz workspaces doesnt have the new one yet and we start with 1 */ : monitorRule.defaultWorkspaceID;
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g_pCompositor->m_lWorkspaces.emplace_back(newMonitor.ID);
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@ -176,10 +179,39 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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if (!wlr_output_attach_render(PMONITOR->output, nullptr))
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return;
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// check the damage
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pixman_region32_t damage;
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bool hasChanged;
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pixman_region32_init(&damage);
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g_pHyprOpenGL->begin(PMONITOR);
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const auto DTMODE = g_pConfigManager->getInt("general:damage_tracking_internal");
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if (DTMODE == -1) {
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Debug::log(CRIT, "Damage tracking mode -1 ????");
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return;
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}
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if (!wlr_output_damage_attach_render(PMONITOR->damage, &hasChanged, &damage)){
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Debug::log(ERR, "Couldn't attach render to display %s ???", PMONITOR->szName.c_str());
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return;
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}
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if (!hasChanged && DTMODE != DAMAGE_TRACKING_NONE) {
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pixman_region32_fini(&damage);
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wlr_output_rollback(PMONITOR->output);
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wlr_output_schedule_frame(PMONITOR->output); // we update shit at the monitor's Hz so we need to schedule frames because rollback wont
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return;
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}
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// if we have no tracking or full tracking, invalidate the entire monitor
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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}
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// TODO: this is getting called with extents being 0,0,0,0 should it be?
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// potentially can save on resources.
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g_pHyprOpenGL->begin(PMONITOR, &damage);
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g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
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g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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@ -193,7 +225,20 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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g_pHyprOpenGL->end();
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// calc frame damage
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pixman_region32_t frameDamage;
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pixman_region32_init(&frameDamage);
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const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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wlr_output_set_damage(PMONITOR->output, &frameDamage);
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pixman_region32_fini(&frameDamage);
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pixman_region32_fini(&damage);
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wlr_output_commit(PMONITOR->output);
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wlr_output_schedule_frame(PMONITOR->output);
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}
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void Events::listener_monitorDestroy(void* owner, void* data) {
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@ -200,6 +200,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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PWINDOW->m_bFadingOut = true;
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g_pCompositor->m_lWindowsFadingOut.push_back(PWINDOW);
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
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}
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void Events::listener_commitWindow(void* owner, void* data) {
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@ -1,5 +1,6 @@
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#include "SubsurfaceTree.hpp"
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#include "../events/Events.hpp"
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#include "../Compositor.hpp"
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void addSurfaceGlobalOffset(SSurfaceTreeNode* node, int* lx, int* ly) {
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*lx += node->pSurface->sx;
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@ -164,6 +165,8 @@ void Events::listener_commitSubsurface(void* owner, void* data) {
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int lx = 0, ly = 0;
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addSurfaceGlobalOffset(pNode, &lx, &ly);
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g_pHyprRenderer->damageSurface(pNode->pSurface, lx, ly);
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}
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void Events::listener_destroySubsurface(void* owner, void* data) {
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@ -101,12 +101,9 @@ void CHyprError::draw() {
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if (g_pHyprOpenGL->m_RenderData.pMonitor != PMONITOR)
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return; // wrong mon
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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float matrix[9];
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wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, PMONITOR->output->transform_matrix);
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g_pHyprOpenGL->renderTexture(m_tTexture, matrix, 255.f, 0);
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g_pHyprOpenGL->renderTexture(m_tTexture, &windowBox, 255.f, 0);
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}
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void CHyprError::destroy() {
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@ -412,6 +412,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
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m_vLastDragXY = m_vBeginDragXY;
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void CHyprDwindleLayout::onEndDragWindow() {
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@ -422,6 +424,7 @@ void CHyprDwindleLayout::onEndDragWindow() {
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changeWindowFloatingMode(DRAGGINGWINDOW);
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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@ -433,8 +436,14 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
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if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
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return;
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m_vLastDragXY = mousePos;
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
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@ -515,6 +524,8 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
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DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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@ -21,8 +21,14 @@ void CAnimationManager::tick() {
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const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
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const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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for (auto& w : g_pCompositor->m_lWindows) {
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// get the box before transforms, for damage tracking later
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wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
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bool needsDamage = false;
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// process fadeinout
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if (FADEENABLED) {
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const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
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@ -36,21 +42,34 @@ void CAnimationManager::tick() {
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w.m_bFadingOut = true;
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w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
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}
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needsDamage = true;
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}
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} else {
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if (w.m_bIsMapped)
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w.m_fAlpha = 255.f;
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else {
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w.m_fAlpha = 0.f;
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w.m_bFadingOut = false;
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const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
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if (!deltazero(GOALALPHA, w.m_fAlpha)) {
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if (w.m_bIsMapped)
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w.m_fAlpha = 255.f;
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else {
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w.m_fAlpha = 0.f;
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w.m_bFadingOut = false;
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}
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needsDamage = true;
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}
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}
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// process fadein/out for unmapped windows, but nothing else.
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// we can't use windowValidMapped because we want to animate hidden windows too.
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if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w))
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if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
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if (needsDamage) {
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g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
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}
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continue;
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}
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// process the borders
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const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
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@ -64,8 +83,11 @@ void CAnimationManager::tick() {
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} else {
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w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
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}
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needsDamage = true;
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}
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} else {
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if (!deltazero(w.m_cRealBorderColor, COLOR))
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needsDamage = true;
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w.m_cRealBorderColor = COLOR;
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}
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@ -81,11 +103,21 @@ void CAnimationManager::tick() {
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w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
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w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
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}
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needsDamage = true;
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}
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} else {
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if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
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needsDamage = true;
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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}
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if (needsDamage) {
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g_pHyprRenderer->damageBox(&WLRBOXPREV);
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g_pHyprRenderer->damageWindow(&w);
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}
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}
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}
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@ -97,10 +129,18 @@ bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
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return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
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}
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bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) {
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return std::abs(a - b) < 0.5f;
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}
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bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
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return a.x == b.x && a.y == b.y;
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}
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bool CAnimationManager::deltazero(const float& a, const float& b) {
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return a == b;
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}
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bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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@ -11,8 +11,10 @@ public:
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private:
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bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
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bool deltaSmallToFlip(const CColor& a, const CColor& b);
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bool deltaSmallToFlip(const float& a, const float& b);
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bool deltazero(const Vector2D& a, const Vector2D& b);
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bool deltazero(const CColor& a, const CColor& b);
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bool deltazero(const float& a, const float& b);
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double parabolic(const double, const double, const double);
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CColor parabolic(const double, const CColor&, const CColor&);
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};
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@ -222,6 +222,9 @@ void CKeybindManager::changeworkspace(std::string args) {
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g_pCompositor->deactivateAllWLRWorkspaces();
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wlr_ext_workspace_handle_v1_set_active(PWORKSPACE->m_pWlrHandle, true);
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// mark the monitor dirty
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g_pHyprRenderer->damageMonitor(PMONITOR);
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// focus (clears the last)
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g_pInputManager->refocus();
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|
@ -118,7 +118,7 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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return shader;
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}
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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m_RenderData.pMonitor = pMonitor;
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glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
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@ -145,20 +145,21 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
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// bind the primary Hypr Framebuffer
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m_mMonitorRenderResources[pMonitor].primaryFB.bind();
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m_RenderData.pDamage = pDamage;
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// clear
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clear(CColor(11, 11, 11, 255));
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}
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void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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float matrix[9];
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wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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clear(CColor(11, 11, 11, 255));
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, matrix, 255.f, 0);
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &windowBox, 255.f, 0);
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// reset our data
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m_RenderData.pMonitor = nullptr;
|
||||
@ -169,7 +170,17 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
|
||||
|
||||
glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
|
||||
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
|
||||
const auto RECT = RECTSARR[i];
|
||||
scissor(&RECT);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
|
||||
@ -184,10 +195,24 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
|
||||
|
||||
if (!pBox) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
return;
|
||||
}
|
||||
|
||||
glScissor(pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
|
||||
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
||||
|
||||
// TODO: respect damage
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
|
||||
|
||||
@ -216,16 +241,37 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
|
||||
glDisableVertexAttribArray(m_shQUAD.posAttrib);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha, int round) {
|
||||
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
|
||||
renderTexture(CTexture(tex), matrix, alpha, round);
|
||||
renderTexture(CTexture(tex), pBox, alpha, round);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha, int round) {
|
||||
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
|
||||
// TODO: optimize this, this is bad
|
||||
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
|
||||
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
|
||||
const auto RECT = RECTSARR[i];
|
||||
scissor(&RECT);
|
||||
|
||||
renderTextureInternal(tex, pBox, alpha, round);
|
||||
}
|
||||
}
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
|
||||
|
||||
// get transform
|
||||
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
|
||||
|
||||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
|
||||
@ -288,21 +334,42 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float
|
||||
glBindTexture(tex.m_iTarget, 0);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
|
||||
|
||||
// TODO: optimize this, this is bad
|
||||
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
|
||||
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
|
||||
const auto RECT = RECTSARR[i];
|
||||
scissor(&RECT);
|
||||
|
||||
renderTextureWithBlurInternal(tex, pBox, a, round);
|
||||
}
|
||||
}
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
// This is probably not the quickest method possible,
|
||||
// feel free to contribute if you have a better method.
|
||||
// cheers.
|
||||
|
||||
// 2-pass pseudo-gaussian blur
|
||||
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9], float a, int round) {
|
||||
void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box* pBox, float a, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
|
||||
|
||||
// if blur disabled, just render the texture
|
||||
if (g_pConfigManager->getInt("decoration:blur") == 0) {
|
||||
renderTexture(tex, matrix, a, round);
|
||||
renderTextureInternal(tex, pBox, a, round);
|
||||
return;
|
||||
}
|
||||
|
||||
// get transform
|
||||
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
|
||||
|
||||
// bind the mirror FB and clear it.
|
||||
m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.bind();
|
||||
clear(CColor(0, 0, 0, 0));
|
||||
@ -317,7 +384,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9]
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
// render our window to the mirror FB while also writing to the stencil
|
||||
renderTexture(tex, matrix, a, round);
|
||||
renderTextureInternal(tex, pBox, a, round);
|
||||
|
||||
// then we disable writing to the mask and ONLY accept writing within the stencil
|
||||
glStencilFunc(GL_EQUAL, 1, -1);
|
||||
@ -332,7 +399,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9]
|
||||
// now we make the blur by blurring the main framebuffer (it will only affect the stencil)
|
||||
|
||||
// matrix
|
||||
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
float matrixFull[9];
|
||||
wlr_box fullMonBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
|
||||
wlr_matrix_project_box(matrixFull, &fullMonBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
|
||||
@ -382,7 +448,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9]
|
||||
|
||||
// when the blur is done, let's render the window itself
|
||||
// we get it from the mirrored FB full because it's the FB 255 alpha cuz we rendered with a before, same for rounding
|
||||
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.m_cTex, matrixFull, 255.f, 0);
|
||||
renderTextureInternal(m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.m_cTex, &fullMonBox, 255.f, 0);
|
||||
|
||||
// and disable the stencil
|
||||
glStencilMask(-1);
|
||||
@ -485,7 +551,16 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
||||
wlr_output_attach_render(PMONITOR->output, nullptr);
|
||||
|
||||
begin(PMONITOR);
|
||||
// we need to "damage" the entire monitor
|
||||
// so that we render the entire window
|
||||
// this is temporary, doesnt mess with the actual wlr damage
|
||||
pixman_region32_t fakeDamage;
|
||||
pixman_region32_init(&fakeDamage);
|
||||
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
|
||||
|
||||
begin(PMONITOR, &fakeDamage);
|
||||
|
||||
pixman_region32_fini(&fakeDamage);
|
||||
|
||||
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
|
||||
|
||||
@ -541,12 +616,9 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
|
||||
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
|
||||
|
||||
const auto TRANSFORM = wlr_output_transform_invert(it->second.m_tTransform);
|
||||
float matrix[9];
|
||||
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
|
||||
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, PMONITOR->output->transform_matrix);
|
||||
|
||||
renderTexture(it->second.m_cTex, matrix, PWINDOW->m_fAlpha, 0);
|
||||
renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
|
||||
@ -603,10 +675,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
|
||||
void CHyprOpenGLImpl::clearWithTex() {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
|
||||
|
||||
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
float matrix[9];
|
||||
wlr_box box = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
|
||||
wlr_matrix_project_box(matrix, &box, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
|
||||
|
||||
renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], matrix, 255, 0);
|
||||
renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
|
||||
}
|
@ -27,6 +27,8 @@ inline const float fullVerts[] = {
|
||||
struct SCurrentRenderData {
|
||||
SMonitor* pMonitor = nullptr;
|
||||
float projection[9];
|
||||
|
||||
pixman_region32_t* pDamage = nullptr;
|
||||
};
|
||||
|
||||
struct SMonitorRenderData {
|
||||
@ -41,13 +43,13 @@ public:
|
||||
|
||||
CHyprOpenGLImpl();
|
||||
|
||||
void begin(SMonitor*);
|
||||
void begin(SMonitor*, pixman_region32_t*);
|
||||
void end();
|
||||
|
||||
void renderRect(wlr_box*, const CColor&);
|
||||
void renderTexture(wlr_texture*, float matrix[9], float a, int round = 0);
|
||||
void renderTexture(const CTexture&, float matrix[9], float a, int round = 0);
|
||||
void renderTextureWithBlur(const CTexture&, float matrix[9], float a, int round = 0);
|
||||
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
|
||||
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
|
||||
|
||||
void makeWindowSnapshot(CWindow*);
|
||||
@ -56,6 +58,7 @@ public:
|
||||
void clear(const CColor&);
|
||||
void clearWithTex();
|
||||
void scissor(const wlr_box*);
|
||||
void scissor(const pixman_box32*);
|
||||
|
||||
SCurrentRenderData m_RenderData;
|
||||
|
||||
@ -85,6 +88,10 @@ private:
|
||||
GLuint createProgram(const std::string&, const std::string&);
|
||||
GLuint compileShader(const GLuint&, std::string);
|
||||
void createBGTextureForMonitor(SMonitor*);
|
||||
|
||||
void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0);
|
||||
void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
|
||||
};
|
||||
|
||||
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
|
@ -21,26 +21,19 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
||||
wlr_box windowBox;
|
||||
if (RDATA->surface && surface == RDATA->surface) {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
|
||||
g_pHyprOpenGL->scissor(&windowBox);
|
||||
} else {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
|
||||
}
|
||||
scaleBox(&windowBox, RDATA->output->scale);
|
||||
|
||||
const auto TRANSFORM = wlr_output_transform_invert(surface->current.transform);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
|
||||
|
||||
if (RDATA->surface && surface == RDATA->surface)
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
else
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
|
||||
wlr_surface_send_frame_done(surface, RDATA->when);
|
||||
|
||||
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
|
||||
|
||||
g_pHyprOpenGL->scissor(nullptr);
|
||||
}
|
||||
|
||||
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
|
||||
@ -432,51 +425,52 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, fl
|
||||
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
|
||||
}
|
||||
|
||||
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
|
||||
auto* renderdata = (SRenderData*)data;
|
||||
bool entire = (bool*)renderdata->data;
|
||||
void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
|
||||
if (!pSurface)
|
||||
return; // wut?
|
||||
|
||||
wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h};
|
||||
scaleBox(&box, renderdata->output->scale);
|
||||
pixman_region32_t damageBox;
|
||||
pixman_region32_init(&damageBox);
|
||||
wlr_surface_get_effective_damage(pSurface, &damageBox);
|
||||
|
||||
pixman_region32_t damageRegion;
|
||||
pixman_region32_init(&damageRegion);
|
||||
wlr_surface_get_effective_damage(renderdata->surface, &damageRegion);
|
||||
wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale);
|
||||
pixman_region32_translate(&damageBox, x, y);
|
||||
|
||||
if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) {
|
||||
wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale);
|
||||
for (auto& m : g_pCompositor->m_lMonitors) {
|
||||
double lx = 0, ly = 0;
|
||||
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m.output, &lx, &ly);
|
||||
pixman_region32_translate(&damageBox, lx, ly);
|
||||
wlr_output_damage_add(m.damage, &damageBox);
|
||||
pixman_region32_translate(&damageBox, -lx, -ly);
|
||||
}
|
||||
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output);
|
||||
pixman_region32_fini(&damageBox);
|
||||
}
|
||||
|
||||
pixman_region32_translate(&damageRegion, box.x, box.y);
|
||||
wlr_output_damage_add(PMONITOR->damage, &damageRegion);
|
||||
pixman_region32_fini(&damageRegion);
|
||||
void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
||||
if (!pWindow->m_bIsFloating) {
|
||||
// damage by size & pos
|
||||
// TODO TEMP: revise when added shadows/etc
|
||||
|
||||
if (entire)
|
||||
wlr_output_damage_add_box(PMONITOR->damage, &box);
|
||||
|
||||
if (!wl_list_empty(&surface->current.frame_callback_list)) {
|
||||
wlr_output_schedule_frame(renderdata->output);
|
||||
wlr_box damageBox = {pWindow->m_vPosition.x, pWindow->m_vPosition.y, pWindow->m_vSize.x, pWindow->m_vSize.y};
|
||||
for (auto& m : g_pCompositor->m_lMonitors)
|
||||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
} else {
|
||||
// damage by real size & pos + border size * 2 (JIC)
|
||||
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
|
||||
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
|
||||
for (auto& m : g_pCompositor->m_lMonitors)
|
||||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
}
|
||||
}
|
||||
|
||||
void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) {
|
||||
if (!pSurface || !pMonitor)
|
||||
return; // wut?
|
||||
void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
|
||||
wlr_box damageBox = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
|
||||
wlr_output_damage_add_box(pMonitor->damage, &damageBox);
|
||||
}
|
||||
|
||||
SRenderData renderData = {
|
||||
.output = pMonitor->output,
|
||||
.x = x,
|
||||
.y = y,
|
||||
.data = data,
|
||||
.surface = pSurface,
|
||||
.w = pSurface->current.width,
|
||||
.h = pSurface->current.height
|
||||
};
|
||||
|
||||
wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData);
|
||||
void CHyprRenderer::damageBox(wlr_box* pBox) {
|
||||
for (auto& m : g_pCompositor->m_lMonitors)
|
||||
wlr_output_damage_add_box(m.damage, pBox);
|
||||
}
|
||||
|
||||
void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) {
|
||||
@ -489,4 +483,15 @@ void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) {
|
||||
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
|
||||
|
||||
wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
|
||||
}
|
||||
|
||||
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
|
||||
if (mode == "full")
|
||||
return DAMAGE_TRACKING_FULL;
|
||||
if (mode == "monitor")
|
||||
return DAMAGE_TRACKING_MONITOR;
|
||||
if (mode == "none")
|
||||
return DAMAGE_TRACKING_NONE;
|
||||
|
||||
return DAMAGE_TRACKING_INVALID;
|
||||
}
|
@ -7,13 +7,26 @@
|
||||
#include "../Window.hpp"
|
||||
#include "OpenGL.hpp"
|
||||
|
||||
// TODO: add fuller damage tracking for updating only parts of a window
|
||||
enum DAMAGETRACKINGMODES {
|
||||
DAMAGE_TRACKING_INVALID = -1,
|
||||
DAMAGE_TRACKING_NONE = 0,
|
||||
DAMAGE_TRACKING_MONITOR,
|
||||
DAMAGE_TRACKING_FULL
|
||||
};
|
||||
|
||||
class CHyprRenderer {
|
||||
public:
|
||||
|
||||
void renderAllClientsForMonitor(const int&, timespec*);
|
||||
void outputMgrApplyTest(wlr_output_configuration_v1*, bool);
|
||||
void arrangeLayersForMonitor(const int&);
|
||||
void damageSurface(SMonitor*, double, double, wlr_surface*, void*);
|
||||
void damageSurface(wlr_surface*, double, double);
|
||||
void damageWindow(CWindow*);
|
||||
void damageBox(wlr_box*);
|
||||
void damageMonitor(SMonitor*);
|
||||
|
||||
DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);
|
||||
|
||||
private:
|
||||
void arrangeLayerArray(SMonitor*, const std::list<SLayerSurface*>&, bool, wlr_box*);
|
||||
|
Loading…
Reference in New Issue
Block a user