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https://github.com/hyprwm/Hyprland.git
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xdgshell: set predicted tiled windows to monitor res size pre-map
Should improve #4022 although not exactly fix. Fixing would require more witchcraft
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9fd928e114
commit
763d5fa05f
@ -229,7 +229,8 @@ class CWindow {
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std::string m_szInitialClass = "";
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int m_iWorkspaceID = -1;
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bool m_bIsMapped = false;
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bool m_bIsMapped = false;
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bool m_bInitialCommitPassed = false;
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bool m_bRequestsFloat = false;
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@ -791,7 +791,42 @@ void Events::listener_ackConfigure(void* owner, void* data) {
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void Events::listener_commitWindow(void* owner, void* data) {
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CWindow* PWINDOW = (CWindow*)owner;
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if (!PWINDOW->m_bIsMapped || PWINDOW->isHidden())
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if (!PWINDOW->m_bIsMapped) {
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// dupes shouldn't happen, but you never know, really.
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if (PWINDOW->m_bInitialCommitPassed || PWINDOW->m_bIsX11)
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return;
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PWINDOW->m_bInitialCommitPassed = true;
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// this is an initial commit of a surface
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// in here, the surface will ask us what size we'd like it to be.
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// wlroots by default doesn't send anything, so the app can use its preferred floating size
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// if we predict it will be tiled, it's better to set it to the monitor size
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// so it doesn't appear with the wrong size at the beginning.
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// too big > too small, because will be clipped and won't look that bad.
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auto willFloat = g_pXWaylandManager->shouldBeFloated(PWINDOW);
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const auto WRULES = g_pConfigManager->getMatchingRules(PWINDOW);
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for (auto& r : WRULES) {
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if (r.szRule == "float") {
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willFloat = true;
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break;
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} else if (r.szRule == "tile") {
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willFloat = false;
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break;
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}
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}
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if (willFloat)
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return;
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g_pXWaylandManager->setWindowSize(PWINDOW, g_pCompositor->m_pLastMonitor ? g_pCompositor->m_pLastMonitor->vecSize : Vector2D{1920, 1080}, true);
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return;
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}
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if (PWINDOW->isHidden())
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return;
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if (PWINDOW->m_bIsX11)
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