surface/wayland: conform to small surface requirements

do not stretch small surfaces, instead center them if they fit.
This commit is contained in:
Vaxry 2023-10-20 20:15:41 +01:00
parent bab2f6a664
commit 7f35f33b4c
7 changed files with 74 additions and 12 deletions

View File

@ -424,6 +424,7 @@ void CWindow::onUnmap() {
void CWindow::onMap() {
m_pWLSurface.assign(g_pXWaylandManager->getWindowSurface(this));
m_pWLSurface.m_pOwner = this;
// JIC, reset the callbacks. If any are set, we'll make sure they are cleared so we don't accidentally unset them. (In case a window got remapped)
m_vRealPosition.resetAllCallbacks();
@ -453,6 +454,8 @@ void CWindow::onMap() {
hyprListener_unmapWindow.initCallback(m_bIsX11 ? &m_uSurface.xwayland->surface->events.unmap : &m_uSurface.xdg->surface->events.unmap, &Events::listener_unmapWindow, this,
"CWindow");
m_vReportedSize = m_vPendingReportedSize;
}
void CWindow::onBorderAngleAnimEnd(void* ptr) {
@ -882,6 +885,9 @@ bool CWindow::opaque() {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_iWorkspaceID);
if (m_pWLSurface.small() && !m_pWLSurface.m_bFillIgnoreSmall)
return false;
if (PWORKSPACE->m_fAlpha.fl() != 1.f)
return false;

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@ -203,6 +203,7 @@ class CWindow {
// for not spamming the protocols
Vector2D m_vReportedPosition;
Vector2D m_vReportedSize;
Vector2D m_vPendingReportedSize;
// for restoring floating statuses
Vector2D m_vLastFloatingSize;

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@ -789,6 +789,8 @@ void Events::listener_commitWindow(void* owner, void* data) {
if (!PWINDOW->m_bMappedX11 || PWINDOW->isHidden() || (PWINDOW->m_bIsX11 && !PWINDOW->m_bMappedX11))
return;
PWINDOW->m_vReportedSize = PWINDOW->m_vPendingReportedSize; // apply pending size. We pinged, the window ponged.
PWINDOW->updateSurfaceOutputs();
g_pHyprRenderer->damageSurface(PWINDOW->m_pWLSurface.wlr(), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y,

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@ -27,12 +27,29 @@ wlr_surface* CWLSurface::wlr() const {
return m_pWLRSurface;
}
bool CWLSurface::small() const {
if (!m_pOwner || !exists())
return false;
return m_pOwner->m_vReportedSize.x > m_pWLRSurface->current.buffer_width || m_pOwner->m_vReportedSize.y > m_pWLRSurface->current.buffer_height;
}
Vector2D CWLSurface::correctSmallVec() const {
if (!m_pOwner || !exists() || !small() || m_bFillIgnoreSmall)
return {};
return Vector2D{(m_pOwner->m_vReportedSize.x - m_pWLRSurface->current.buffer_width) / 2, (m_pOwner->m_vReportedSize.y - m_pWLRSurface->current.buffer_height) / 2}.clamp(
{}, {INFINITY, INFINITY}) *
(m_pOwner->m_vRealSize.vec() / m_pOwner->m_vReportedSize);
}
void CWLSurface::destroy() {
if (!m_pWLRSurface)
return;
hyprListener_destroy.removeCallback();
m_pWLRSurface->data = nullptr;
m_pOwner = nullptr;
if (g_pCompositor->m_pLastFocus == m_pWLRSurface)
g_pCompositor->m_pLastFocus = nullptr;

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@ -1,6 +1,9 @@
#pragma once
#include "../defines.hpp"
class CWindow;
class CWLSurface {
public:
CWLSurface() = default;
@ -10,20 +13,28 @@ class CWLSurface {
void assign(wlr_surface* pSurface);
void unassign();
CWLSurface(const CWLSurface&) = delete;
CWLSurface(CWLSurface&&) = delete;
CWLSurface(const CWLSurface&) = delete;
CWLSurface(CWLSurface&&) = delete;
CWLSurface& operator=(const CWLSurface&) = delete;
CWLSurface& operator=(CWLSurface&&) = delete;
CWLSurface& operator=(CWLSurface&&) = delete;
wlr_surface* wlr() const;
bool exists() const;
bool small() const; // means surface is smaller than the requested size
Vector2D correctSmallVec() const; // returns a corrective vector for small() surfaces
CWLSurface& operator=(wlr_surface* pSurface) {
destroy();
m_pWLRSurface = pSurface;
init();
// allow stretching. Useful for plugins.
bool m_bFillIgnoreSmall = false;
return *this;
// if present, means this is a base surface of a window. Cleaned on unassign()
CWindow* m_pOwner = nullptr;
CWLSurface& operator=(wlr_surface* pSurface) {
destroy();
m_pWLRSurface = pSurface;
init();
return *this;
}
bool operator==(const CWLSurface& other) const {
@ -38,6 +49,10 @@ class CWLSurface {
return exists();
}
static CWLSurface* surfaceFromWlr(wlr_surface* pSurface) {
return (CWLSurface*)pSurface->data;
}
private:
wlr_surface* m_pWLRSurface = nullptr;

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@ -163,8 +163,8 @@ void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, Vector2D size, bool f
if (!force && ((pWindow->m_vReportedSize == size && windowPos == pWindow->m_vReportedPosition) || (pWindow->m_vReportedSize == size && !pWindow->m_bIsX11)))
return;
pWindow->m_vReportedPosition = windowPos;
pWindow->m_vReportedSize = size;
pWindow->m_vReportedPosition = windowPos;
pWindow->m_vPendingReportedSize = size;
pWindow->m_fX11SurfaceScaledBy = 1.f;

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@ -23,9 +23,23 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->pMonitor->output, &outputX, &outputY);
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface)
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
else { // here we clamp to 2, these might be some tiny specks
// however, if surface buffer w / h < box, we need to adjust them
auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface);
if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pOwner */) {
const auto CORRECT = PSURFACE->correctSmallVec();
windowBox.x += CORRECT.x;
windowBox.y += CORRECT.y;
windowBox.width = (double)surface->current.buffer_width * (PSURFACE->m_pOwner->m_vRealSize.vec().x / PSURFACE->m_pOwner->m_vReportedSize.x);
windowBox.height = (double)surface->current.buffer_height * (PSURFACE->m_pOwner->m_vRealSize.vec().y / PSURFACE->m_pOwner->m_vReportedSize.y);
}
} else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
// adjust subsurfaces to the window
@ -1392,6 +1406,13 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y, dou
if (g_pCompositor->m_bUnsafeState)
return;
auto* const PSURFACE = CWLSurface::surfaceFromWlr(pSurface);
if (PSURFACE && PSURFACE->m_pOwner && PSURFACE->small()) {
const auto CORRECTION = PSURFACE->correctSmallVec();
x += CORRECTION.x;
y += CORRECTION.y;
}
CRegion damageBox;
wlr_surface_get_effective_damage(pSurface, damageBox.pixman());
if (scale != 1.0)