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dont scale thick in border
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@ -683,7 +683,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int thick, i
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box->width += 2 * thick;
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box->height += 2 * thick;
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round += thick * m_RenderData.pMonitor->scale; // cuz yeah
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round += thick; // cuz yeah
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// only draw on non-stencild.
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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