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https://github.com/hyprwm/Hyprland.git
synced 2024-12-01 18:55:02 +03:00
renderer: nuke lastFrameDamage and rework finalDamage
this fucking SUCKED
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c1ef361e02
commit
8c3613632a
@ -107,8 +107,6 @@ class CMonitor {
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CMonitor* pMirrorOf = nullptr;
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std::vector<CMonitor*> mirrors;
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CRegion lastFrameDamage; // stores last frame damage
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// for tearing
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CWindow* solitaryClient = nullptr;
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@ -431,16 +431,19 @@ void CScreencopyProtocolManager::sendFrameDamage(SScreencopyFrame* frame) {
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if (!frame->withDamage)
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return;
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for (auto& RECT : frame->pMonitor->lastFrameDamage.getRects()) {
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// TODO:
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// add a damage ring for this.
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if (frame->buffer->width < 1 || frame->buffer->height < 1 || frame->buffer->width - RECT.x1 < 1 || frame->buffer->height - RECT.y1 < 1) {
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Debug::log(ERR, "[sc] Failed to send damage");
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break;
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}
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// for (auto& RECT : frame->pMonitor->lastFrameDamage.getRects()) {
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zwlr_screencopy_frame_v1_send_damage(frame->resource, std::clamp(RECT.x1, 0, frame->buffer->width), std::clamp(RECT.y1, 0, frame->buffer->height),
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std::clamp(RECT.x2 - RECT.x1, 0, frame->buffer->width - RECT.x1), std::clamp(RECT.y2 - RECT.y1, 0, frame->buffer->height - RECT.y1));
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}
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// if (frame->buffer->width < 1 || frame->buffer->height < 1 || frame->buffer->width - RECT.x1 < 1 || frame->buffer->height - RECT.y1 < 1) {
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// Debug::log(ERR, "[sc] Failed to send damage");
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// break;
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// }
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// zwlr_screencopy_frame_v1_send_damage(frame->resource, std::clamp(RECT.x1, 0, frame->buffer->width), std::clamp(RECT.y1, 0, frame->buffer->height),
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// std::clamp(RECT.x2 - RECT.x1, 0, frame->buffer->width - RECT.x1), std::clamp(RECT.y2 - RECT.y1, 0, frame->buffer->height - RECT.y1));
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// }
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}
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bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec* now) {
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@ -531,8 +534,6 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
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g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1);
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g_pHyprOpenGL->setMonitorTransformEnabled(true);
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frame->pMonitor->lastFrameDamage = fakeDamage;
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g_pHyprRenderer->endRender();
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wlr_texture_destroy(sourceTex);
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@ -452,10 +452,6 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
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if (frame->overlayCursor)
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
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// introspection uses this as final damage.
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// TODO: dont. This fucking sucks.
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PMONITOR->lastFrameDamage = fakeDamage;
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g_pHyprRenderer->endRender();
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return true;
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}
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@ -186,7 +186,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
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return false;
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}
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void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer* fb) {
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void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebuffer* fb, std::optional<CRegion> finalDamage) {
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m_RenderData.pMonitor = pMonitor;
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#ifndef GLES2
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@ -238,7 +238,8 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer*
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if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
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m_RenderData.pCurrentMonData->monitorMirrorFB.release();
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m_RenderData.damage.set(*pDamage);
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m_RenderData.damage.set(damage_);
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m_RenderData.finalDamage.set(finalDamage.value_or(damage_));
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m_bFakeFrame = fb;
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@ -284,7 +285,7 @@ void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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if (m_bOffloadedFramebuffer) {
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m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
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m_RenderData.damage = m_RenderData.finalDamage;
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m_RenderData.outFB->bind();
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@ -342,6 +343,11 @@ void CHyprOpenGLImpl::end() {
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RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
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}
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void CHyprOpenGLImpl::setDamage(const CRegion& damage_, std::optional<CRegion> finalDamage) {
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m_RenderData.damage.set(damage_);
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m_RenderData.finalDamage.set(finalDamage.value_or(damage_));
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}
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void CHyprOpenGLImpl::initShaders() {
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GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
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m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
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@ -101,6 +101,7 @@ struct SCurrentRenderData {
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CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
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CRegion damage;
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CRegion finalDamage; // damage used for funal off -> main
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SRenderModifData renderModif;
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float mouseZoomFactor = 1.f;
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@ -123,7 +124,7 @@ class CHyprOpenGLImpl {
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public:
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CHyprOpenGLImpl();
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void begin(CMonitor*, CRegion*, CFramebuffer* fb = nullptr /* if provided, it's not a real frame */);
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void begin(CMonitor*, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void end();
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void renderRect(CBox*, const CColor&, int round = 0);
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@ -174,6 +175,8 @@ class CHyprOpenGLImpl {
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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uint32_t getPreferredReadFormat(CMonitor* pMonitor);
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const SGLPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat);
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@ -1119,7 +1119,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
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}
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CRegion damage;
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CRegion damage, finalDamage;
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if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
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Debug::log(ERR, "renderer: couldn't beginRender()!");
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@ -1136,7 +1136,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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pMonitor->isMirror() /* why??? */) {
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damage = {0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10};
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pMonitor->lastFrameDamage = damage;
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finalDamage = damage;
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} else {
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static auto* const PBLURENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
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@ -1152,16 +1152,15 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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// now, prep the damage, get the extended damage region
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wlr_region_expand(damage.pixman(), damage.pixman(), BLURRADIUS); // expand for proper blurring
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pMonitor->lastFrameDamage = damage;
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finalDamage = damage;
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wlr_region_expand(damage.pixman(), damage.pixman(), BLURRADIUS); // expand for proper blurring 2
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} else {
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pMonitor->lastFrameDamage = damage;
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}
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} else
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finalDamage = damage;
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}
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// update damage in renderdata as we modified it
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g_pHyprOpenGL->m_RenderData.damage.set(damage);
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g_pHyprOpenGL->setDamage(damage, finalDamage);
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if (pMonitor->forceFullFrames > 0) {
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pMonitor->forceFullFrames -= 1;
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@ -1237,7 +1236,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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CRegion frameDamage{};
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const auto TRANSFORM = wlr_output_transform_invert(pMonitor->output->transform);
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wlr_region_transform(frameDamage.pixman(), pMonitor->lastFrameDamage.pixman(), TRANSFORM, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
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wlr_region_transform(frameDamage.pixman(), finalDamage.pixman(), TRANSFORM, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
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if (**PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || **PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
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frameDamage.add(0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
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@ -2471,7 +2470,7 @@ bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode
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if (mode == RENDER_MODE_FULL_FAKE) {
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RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
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fb->bind();
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g_pHyprOpenGL->begin(pMonitor, &damage, fb);
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g_pHyprOpenGL->begin(pMonitor, damage, fb);
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return true;
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}
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@ -2501,7 +2500,7 @@ bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode
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wlr_damage_ring_rotate_buffer(&pMonitor->damage, m_pCurrentWlrBuffer, damage.pixman());
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m_pCurrentRenderbuffer->bind();
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g_pHyprOpenGL->begin(pMonitor, &damage);
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g_pHyprOpenGL->begin(pMonitor, damage);
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return true;
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}
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