diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp index 9f258b44..f5d87068 100644 --- a/src/layout/IHyprLayout.cpp +++ b/src/layout/IHyprLayout.cpp @@ -32,11 +32,16 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { return; } - if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) { + if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) { const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); - pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f); + + // reject any windows with size <= 5x5 + if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) { + pWindow->m_vRealSize = PMONITOR->vecSize / 2.f; + } + pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f); } else { // we respect the size. pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);