renderer: fixup blur optimization considitons

fixes #8531
This commit is contained in:
vaxerski 2024-11-20 11:02:21 +00:00
parent e5fa017172
commit 940f7aa990

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@ -174,7 +174,6 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
}
const auto RDATA = (SRenderData*)data;
const bool BLUR = RDATA->blur && !TEXTURE->m_bOpaque;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
TRACY_GPU_ZONE("RenderSurface");
@ -183,6 +182,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
auto PSURFACE = CWLSurface::fromResource(surface);
const float ALPHA = RDATA->alpha * RDATA->fadeAlpha * (PSURFACE ? PSURFACE->m_pAlphaModifier : 1.F);
const bool BLUR = RDATA->blur && (!TEXTURE->m_bOpaque || ALPHA < 1.F);
CBox windowBox;
if (RDATA->surface && surface == RDATA->surface) {