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https://github.com/hyprwm/Hyprland.git
synced 2024-12-23 15:42:12 +03:00
Added fullscreen types, maximize and full
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d0ff0c0990
commit
9842730f57
@ -67,7 +67,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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if (PWORKSPACE->m_bHasFullscreenWindow && !PWINDOW->m_bIsFloating) {
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PFULLWINDOW);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PFULLWINDOW, FULLSCREEN_FULL);
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g_pXWaylandManager->setWindowFullscreen(PFULLWINDOW, PFULLWINDOW->m_bIsFullscreen);
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}
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@ -325,9 +325,9 @@ void Events::listener_fullscreenWindow(void* owner, void* data) {
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const auto REQUESTED = &PWINDOW->m_uSurface.xdg->toplevel->requested;
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if (REQUESTED->fullscreen != PWINDOW->m_bIsFullscreen)
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW, FULLSCREEN_FULL);
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} else {
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW, FULLSCREEN_FULL);
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}
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Debug::log(LOG, "Window %x fullscreen to %i", PWINDOW, PWINDOW->m_bIsFullscreen);
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@ -3,6 +3,11 @@
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#include "../defines.hpp"
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#include "AnimatedVariable.hpp"
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enum eFullscreenMode : uint8_t {
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FULLSCREEN_FULL = 0,
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FULLSCREEN_MAXIMIZED
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};
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class CWorkspace {
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public:
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CWorkspace(int monitorID);
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@ -14,6 +19,7 @@ public:
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std::string m_szName = "";
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uint64_t m_iMonitorID = -1;
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bool m_bHasFullscreenWindow = false;
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eFullscreenMode m_efFullscreenMode = FULLSCREEN_FULL;
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wlr_ext_workspace_handle_v1* m_pWlrHandle = nullptr;
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@ -620,7 +620,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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g_pCompositor->moveWindowToTop(pWindow);
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return;
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@ -650,6 +650,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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} else {
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// if it now got fullscreen, make it fullscreen
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PWORKSPACE->m_efFullscreenMode = fullscreenMode;
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
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@ -657,8 +659,22 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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}
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// apply new pos and size being monitors' box
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if (fullscreenMode == FULLSCREEN_FULL) {
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pWindow->m_vRealPosition = PMONITOR->vecPosition;
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pWindow->m_vRealSize = PMONITOR->vecSize;
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} else {
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// This is a massive hack.
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// We make a fake "only" node and apply
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// To keep consistent with the settings without C+P code
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SDwindleNodeData fakeNode;
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fakeNode.pWindow = pWindow;
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fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
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fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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fakeNode.workspaceID = pWindow->m_iWorkspaceID;
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applyNodeDataToWindow(&fakeNode);
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}
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}
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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@ -6,6 +6,7 @@
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#include "../render/decorations/CHyprGroupBarDecoration.hpp"
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class CHyprDwindleLayout;
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enum eFullscreenMode : uint8_t;
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struct SDwindleNodeData {
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SDwindleNodeData* pParent = nullptr;
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@ -50,7 +51,7 @@ public:
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virtual void onEndDragWindow();
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virtual void onMouseMove(const Vector2D&);
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode);
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virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
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virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
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virtual void switchWindows(CWindow*, CWindow*);
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@ -12,6 +12,8 @@ struct SLayoutMessageHeader {
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CWindow* pWindow = nullptr;
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};
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enum eFullscreenMode : uint8_t;
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interface IHyprLayout {
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public:
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@ -66,11 +68,11 @@ public:
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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/*
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Called when a window requests to toggle its' fullscreen state.
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Called when a window / the user requests to toggle the fullscreen state of a window
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(CWindow*) = 0;
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virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode) = 0;
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/*
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Called when a dispatcher requests a custom message
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@ -295,7 +295,7 @@ void CKeybindManager::fullscreenActive(std::string args) {
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if (!g_pCompositor->windowValidMapped(PWINDOW))
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return;
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW, args == "1" ? eFullscreenMode::FULLSCREEN_MAXIMIZED : eFullscreenMode::FULLSCREEN_FULL);
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g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen);
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@ -421,7 +421,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glDisable(GL_STENCIL_TEST);
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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float matrix[9];
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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@ -547,7 +547,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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if (a == 255.f) {
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
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@ -585,7 +585,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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// stencil done. Render everything.
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, g_pConfigManager->getInt("decoration:blur_ignore_opacity") ? 255.f : a, &damage);
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@ -57,7 +57,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
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continue;
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// found it!
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renderWindow(&w, pMonitor, time, false);
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renderWindow(&w, pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL);
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pWorkspaceWindow = &w;
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}
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@ -71,6 +71,13 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
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}
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// and the overlay layers
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if (pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL) {
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// on non-full we draw the bar and shit
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for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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renderLayer(ls, pMonitor, time);
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}
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}
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for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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renderLayer(ls, pMonitor, time);
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}
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@ -98,7 +105,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = std::clamp(pWindow->m_vRealSize.vec().x, (double)5, (double)1337420); // clamp the size to min 5,
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renderdata.h = std::clamp(pWindow->m_vRealSize.vec().y, (double)5, (double)1337420); // otherwise we'll have issues later with invalid boxes
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renderdata.dontRound = pWindow->m_bIsFullscreen;
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renderdata.dontRound = pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL;
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
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renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders;
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