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https://github.com/hyprwm/Hyprland.git
synced 2024-12-23 23:52:38 +03:00
fadeout done 🎉
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@ -23,6 +23,7 @@ Nevertheless, REPORT any you find! Make an issue!
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- Config reloaded instantly upon saving
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- Easily expandable and readable codebase
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- Rounded corners
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- Fade in/out
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- Support for docks/whatever
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- Window rules
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- Monitor rules
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@ -33,10 +34,8 @@ Nevertheless, REPORT any you find! Make an issue!
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# Major to-dos
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- Damage tracking
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- Animations (better)
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- Fix XWayland focus
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- Fix GDK popups on multimon
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- Blur
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- Fadein/out
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- Fix electron rendering issues
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- Optimization
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- Fix weird scroll on XWayland
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@ -26,13 +26,19 @@ general {
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col.inactive_border=0x66333333
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}
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decoration {
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rounding=10
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}
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animations {
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enabled=1
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speed=7
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows=1
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borders=1
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fadein=1 # not yet implemented
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borders_speed=20
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fadein=1 # fade in AND out
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fadein_speed=20
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}
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dwindle {
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@ -559,6 +559,8 @@ void CCompositor::cleanupWindows() {
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if (!w->m_bFadingOut || w->m_fAlpha == 0.f) {
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m_lWindows.remove(*w);
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m_lWindowsFadingOut.remove(w);
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g_pHyprOpenGL->m_mWindowFramebuffers[w].release();
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g_pHyprOpenGL->m_mWindowFramebuffers.erase(w);
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Debug::log(LOG, "Cleanup: cleaned up a window");
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return;
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}
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@ -32,7 +32,7 @@
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#ifndef __INTELLISENSE__
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#define RASSERT(expr, reason, ...) \
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if (!expr) { \
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if (!(expr)) { \
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Debug::log(CRIT, "\n==========================================================================================\nASSERTION FAILED! \n\n%s\n\nat: line %d in %s", getFormat(reason, ##__VA_ARGS__).c_str(), __LINE__, ([]() constexpr->std::string { return std::string(__FILE__).substr(std::string(__FILE__).find_last_of('/') + 1); })().c_str()); \
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RIP("Assertion failed! See the log in /tmp/hypr/hyprland.log for more info."); \
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}
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@ -171,6 +171,9 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pCompositor->m_pLastFocus = nullptr;
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}
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// Allow the renderer to catch the last frame.
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g_pHyprOpenGL->makeWindowSnapshot(PWINDOW);
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PWINDOW->m_bMappedX11 = false;
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// remove the fullscreen window status from workspace if we closed it
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@ -261,8 +261,8 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
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m_lDwindleNodesData.remove(*PNODE);
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// jump back like it jumps in
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pWindow->m_vEffectivePosition = pWindow->m_vEffectivePosition + ((pWindow->m_vEffectiveSize - Vector2D(5, 5)) * 0.5f);
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pWindow->m_vEffectiveSize = Vector2D(5, 5);
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//pWindow->m_vEffectivePosition = pWindow->m_vEffectivePosition + ((pWindow->m_vEffectiveSize - Vector2D(5, 5)) * 0.5f);
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// pWindow->m_vEffectiveSize = Vector2D(5, 5);
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}
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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62
src/render/Framebuffer.cpp
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62
src/render/Framebuffer.cpp
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@ -0,0 +1,62 @@
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#include "Framebuffer.hpp"
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#include "OpenGL.hpp"
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bool CFramebuffer::alloc(int w, int h) {
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bool firstAlloc = false;
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if (m_iFb == (uint32_t)-1)
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{
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firstAlloc = true;
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glGenFramebuffers(1, &m_iFb);
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}
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if (m_cTex.m_iTexID == 0)
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{
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firstAlloc = true;
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glGenTextures(1, &m_cTex.m_iTexID);
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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if (firstAlloc)
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{
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
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auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
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Debug::log(LOG, "Framebuffer created, status %i", status);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
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m_Size = Vector2D(w, h);
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return true;
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}
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void CFramebuffer::bind() {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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}
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void CFramebuffer::release() {
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if (m_iFb != (uint32_t)-1 && m_iFb) {
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glDeleteFramebuffers(1, &m_iFb);
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}
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if (m_cTex.m_iTexID) {
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glDeleteTextures(1, &m_cTex.m_iTexID);
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}
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m_cTex.m_iTexID = 0;
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m_iFb = -1;
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}
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22
src/render/Framebuffer.hpp
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22
src/render/Framebuffer.hpp
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@ -0,0 +1,22 @@
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#pragma once
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#include "../defines.hpp"
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#include "Texture.hpp"
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class CFramebuffer {
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public:
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bool alloc(int w, int h);
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void bind();
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void release();
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void reset();
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Vector2D m_Position;
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Vector2D m_Size;
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float m_fScale = 1;
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CTexture m_cTex;
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GLuint m_iFb = -1;
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wl_output_transform m_tTransform; // for saving state
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};
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@ -106,6 +106,8 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
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}
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void CHyprOpenGLImpl::end() {
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@ -323,4 +325,58 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int thick, i
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glDrawArrays(GL_LINE_STRIP, 0, 41);
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glDisableVertexAttribArray(m_shQUAD.posAttrib);
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}
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void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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// we trust the window is valid.
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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wlr_output_attach_render(PMONITOR->output, nullptr);
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begin(PMONITOR);
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform;
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PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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PFRAMEBUFFER->bind();
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clear(CColor(0,0,0,0)); // JIC
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders);
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// restore original fb
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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end();
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wlr_output_rollback(PMONITOR->output);
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}
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void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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const auto PWINDOW = *pWindow;
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auto it = m_mWindowFramebuffers.begin();
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for (;it != m_mWindowFramebuffers.end(); it++) {
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if (it->first == PWINDOW) {
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break;
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}
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}
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if (it == m_mWindowFramebuffers.end() || !it->second.m_cTex.m_iTexID)
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return;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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const auto TRANSFORM = wlr_output_transform_invert(it->second.m_tTransform);
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float matrix[9];
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wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, PMONITOR->output->transform_matrix);
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renderTexture(it->second.m_cTex, matrix, PWINDOW->m_fAlpha, 0);
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}
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@ -5,10 +5,12 @@
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#include "../helpers/Color.hpp"
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#include <wlr/render/egl.h>
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#include <list>
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#include <unordered_map>
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#include "Shaders.hpp"
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#include "Shader.hpp"
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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inline const float matrixFlip180[] = {
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1.0f, 0.0f, 0.0f,
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@ -40,11 +42,18 @@ public:
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void renderTexture(const CTexture&, float matrix[9], float a, int round = 0);
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void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
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void makeWindowSnapshot(CWindow*);
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void renderSnapshot(CWindow**);
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void clear(const CColor&);
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void scissor(const wlr_box*);
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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private:
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std::list<GLuint> m_lBuffers;
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std::list<GLuint> m_lTextures;
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@ -82,6 +82,11 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWor
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}
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void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
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if (pWindow->m_bFadingOut) {
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g_pHyprOpenGL->renderSnapshot(&pWindow);
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return;
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}
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const auto REALPOS = pWindow->m_vRealPosition;
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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@ -134,7 +139,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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// Non-floating
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for (auto& w : g_pCompositor->m_lWindows) {
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if (!g_pCompositor->windowValidMapped(&w))
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if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
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continue;
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if (w.m_bIsFloating)
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@ -149,7 +154,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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// floating on top
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for (auto& w : g_pCompositor->m_lWindows) {
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if (!g_pCompositor->windowValidMapped(&w))
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if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
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continue;
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if (!w.m_bIsFloating)
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@ -5,6 +5,7 @@
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#include "../helpers/Monitor.hpp"
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#include "../helpers/Workspace.hpp"
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#include "../Window.hpp"
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#include "OpenGL.hpp"
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class CHyprRenderer {
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public:
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@ -20,6 +21,9 @@ private:
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void renderWorkspaceWithFullscreenWindow(SMonitor*, SWorkspace*, timespec*);
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void renderWindow(CWindow*, SMonitor*, timespec*, bool);
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void renderDragIcon(SMonitor*, timespec*);
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friend class CHyprOpenGLImpl;
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};
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inline std::unique_ptr<CHyprRenderer> g_pHyprRenderer;
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