active opacity is now animated

This commit is contained in:
vaxerski 2022-07-12 13:40:55 +02:00
parent da83ef7b96
commit a4f82491b7
7 changed files with 46 additions and 11 deletions

View File

@ -604,7 +604,7 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
// we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
if (windowValidMapped(PLASTWINDOW)) {
updateWindowBorderColor(PLASTWINDOW);
updateWindowAnimatedDecorationValues(PLASTWINDOW);
if (PLASTWINDOW->m_bIsX11) {
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
@ -627,7 +627,7 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition.goalv();
wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
updateWindowBorderColor(pWindow);
updateWindowAnimatedDecorationValues(pWindow);
// Send an event
g_pEventManager->postEvent(SHyprIPCEvent("activewindow", g_pXWaylandManager->getAppIDClass(pWindow) + "," + pWindow->m_szTitle));
@ -1134,25 +1134,50 @@ SMonitor* CCompositor::getMonitorInDirection(const char& dir) {
return nullptr;
}
void CCompositor::updateAllWindowsBorders() {
void CCompositor::updateAllWindowsAnimatedDecorationValues() {
for (auto& w : m_vWindows) {
if (!w->m_bIsMapped)
continue;
updateWindowBorderColor(w.get());
updateWindowAnimatedDecorationValues(w.get());
}
}
void CCompositor::updateWindowBorderColor(CWindow* pWindow) {
void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
// optimization
static int64_t* ACTIVECOL = &g_pConfigManager->getConfigValuePtr("general:col.active_border")->intValue;
static int64_t* INACTIVECOL = &g_pConfigManager->getConfigValuePtr("general:col.inactive_border")->intValue;
static auto *const PINACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:inactive_opacity")->floatValue;
static auto *const PACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:active_opacity")->floatValue;
static auto *const PFULLSCREENALPHA = &g_pConfigManager->getConfigValuePtr("decoration:fullscreen_opacity")->floatValue;
// border
const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
if (RENDERDATA.isBorderColor)
pWindow->m_cRealBorderColor = RENDERDATA.borderColor;
else
pWindow->m_cRealBorderColor = CColor(pWindow == m_pLastWindow ? *ACTIVECOL : *INACTIVECOL);
// opacity
if (pWindow->m_bIsFullscreen) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL)
pWindow->m_fActiveInactiveAlpha = *PFULLSCREENALPHA;
else {
if (pWindow == m_pLastWindow)
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alpha != -1 ? pWindow->m_sSpecialRenderData.alpha : *PACTIVEALPHA;
else
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ? pWindow->m_sSpecialRenderData.alphaInactive : *PINACTIVEALPHA;
}
} else {
if (pWindow == m_pLastWindow)
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alpha != -1 ? pWindow->m_sSpecialRenderData.alpha : *PACTIVEALPHA;
else
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ? pWindow->m_sSpecialRenderData.alphaInactive : *PINACTIVEALPHA;
}
}
void CCompositor::moveWindowToWorkspace(CWindow* pWindow, const std::string& work) {

View File

@ -133,8 +133,8 @@ public:
bool isPointOnAnyMonitor(const Vector2D&);
CWindow* getConstraintWindow(SMouse*);
SMonitor* getMonitorInDirection(const char&);
void updateAllWindowsBorders();
void updateWindowBorderColor(CWindow*);
void updateAllWindowsAnimatedDecorationValues();
void updateWindowAnimatedDecorationValues(CWindow*);
void moveWindowToWorkspace(CWindow*, const std::string&);
int getNextAvailableMonitorID();
void moveWorkspaceToMonitor(CWorkspace*, SMonitor*);

View File

@ -7,6 +7,7 @@ CWindow::CWindow() {
m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
m_dWindowDecorations.emplace_back(std::make_unique<CHyprDropShadowDecoration>(this)); // put the shadow so it's the first deco (has to be rendered first)
}

View File

@ -106,6 +106,9 @@ public:
SWindowSpecialRenderData m_sSpecialRenderData;
SWindowAdditionalConfigData m_sAdditionalConfigData;
// for alpha
CAnimatedVariable m_fActiveInactiveAlpha;
// For the list lookup
bool operator==(const CWindow& rhs) {
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut;

View File

@ -707,7 +707,7 @@ std::string CConfigManager::parseKeyword(const std::string& COMMAND, const std::
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m->ID);
// Update window border colors
g_pCompositor->updateAllWindowsBorders();
g_pCompositor->updateAllWindowsAnimatedDecorationValues();
return retval;
}
@ -899,7 +899,7 @@ void CConfigManager::loadConfigLoadVars() {
}
// Update window border colors
g_pCompositor->updateAllWindowsBorders();
g_pCompositor->updateAllWindowsAnimatedDecorationValues();
// Force the compositor to fully re-render all monitors
for (auto& m : g_pCompositor->m_vMonitors)

View File

@ -32,6 +32,9 @@ void addViewCoords(void* pWindow, int* x, int* y) {
void Events::listener_mapWindow(void* owner, void* data) {
CWindow* PWINDOW = (CWindow*)owner;
static auto *const PINACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:inactive_opacity")->floatValue;
static auto *const PACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:active_opacity")->floatValue;
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
const auto PWORKSPACE = PMONITOR->specialWorkspaceOpen ? g_pCompositor->getWorkspaceByID(SPECIAL_WORKSPACE_ID) : g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
PWINDOW->m_iMonitorID = PMONITOR->ID;
@ -235,8 +238,11 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv() - Vector2D(10,10);
}
if (!PWINDOW->m_bNoFocus && !PWINDOW->m_bNoInitialFocus && PWINDOW->m_iX11Type != 2)
if (!PWINDOW->m_bNoFocus && !PWINDOW->m_bNoInitialFocus && PWINDOW->m_iX11Type != 2) {
g_pCompositor->focusWindow(PWINDOW);
PWINDOW->m_fActiveInactiveAlpha.setValueAndWarp(*PACTIVEALPHA);
} else
PWINDOW->m_fActiveInactiveAlpha.setValueAndWarp(*PINACTIVEALPHA);
Debug::log(LOG, "Window got assigned a surfaceTreeNode %x", PWINDOW->m_pSurfaceTree);

View File

@ -178,7 +178,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.h = std::clamp(pWindow->m_vRealSize.vec().y, (double)5, (double)1337420); // otherwise we'll have issues later with invalid boxes
renderdata.dontRound = pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL;
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
renderdata.blur = true; // if it shouldn't, it will be ignored later