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internal: avoid buffer overflows with socket paths
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@ -80,7 +80,7 @@ void request(std::string arg, int minArgs = 0) {
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std::string socketPath = "/tmp/hypr/" + instanceSigStr + "/.socket.sock";
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strcpy(serverAddress.sun_path, socketPath.c_str());
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strncpy(serverAddress.sun_path, socketPath.c_str(), 107);
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if (connect(SERVERSOCKET, (sockaddr*)&serverAddress, SUN_LEN(&serverAddress)) < 0) {
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std::cout << "Couldn't connect to " << socketPath << ". (3)";
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@ -143,7 +143,7 @@ void requestHyprpaper(std::string arg) {
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std::string socketPath = "/tmp/hypr/" + instanceSigStr + "/.hyprpaper.sock";
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strcpy(serverAddress.sun_path, socketPath.c_str());
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strncpy(serverAddress.sun_path, socketPath.c_str(), 107);
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if (connect(SERVERSOCKET, (sockaddr*)&serverAddress, SUN_LEN(&serverAddress)) < 0) {
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std::cout << "Couldn't connect to " << socketPath << ". (3)";
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@ -67,7 +67,7 @@ void CEventManager::startThread() {
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sockaddr_un SERVERADDRESS = {.sun_family = AF_UNIX};
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std::string socketPath = "/tmp/hypr/" + g_pCompositor->m_szInstanceSignature + "/.socket2.sock";
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strcpy(SERVERADDRESS.sun_path, socketPath.c_str());
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strncpy(SERVERADDRESS.sun_path, socketPath.c_str(), 107);
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bind(SOCKET, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS));
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