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opengl: check for introspection on special_blur
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@ -118,9 +118,10 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool
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bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
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// passes requiring introspection are the ones that need to render blur.
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static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
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static auto* const PXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur:xray")->intValue;
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static auto* const POPTIM = &g_pConfigManager->getConfigValuePtr("decoration:blur:new_optimizations")->intValue;
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static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
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static auto* const PXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur:xray")->intValue;
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static auto* const POPTIM = &g_pConfigManager->getConfigValuePtr("decoration:blur:new_optimizations")->intValue;
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static auto* const PBLURSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:blur:special")->intValue;
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if (*PBLUR == 0)
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return false;
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@ -143,6 +144,18 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
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return true;
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}
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if (*PBLURSPECIAL) {
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for (auto& ws : g_pCompositor->m_vWorkspaces) {
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if (!ws->m_bIsSpecialWorkspace || ws->m_iMonitorID != pMonitor->ID)
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continue;
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if (ws->m_fAlpha.fl() == 0)
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continue;
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return true;
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}
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}
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if (*PXRAY)
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return false;
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