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custom animation speeds for components
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586e2a98ed
commit
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@ -24,8 +24,11 @@ CConfigManager::CConfigManager() {
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:speed"].floatValue = 7.f;
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configValues["animations:windows_speed"].floatValue = 0.f;
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configValues["animations:windows"].intValue = 1;
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configValues["animations:borders_speed"].floatValue = 0.f;
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configValues["animations:borders"].intValue = 1;
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configValues["animations:fadein_speed"].floatValue = 0.f;
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configValues["animations:fadein"].intValue = 1;
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configValues["input:kb_layout"].strValue = "en";
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@ -13,6 +13,10 @@ void CAnimationManager::tick() {
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// const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
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const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
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// Process speeds
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const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
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const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
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const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
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const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
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@ -26,7 +30,7 @@ void CAnimationManager::tick() {
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if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
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w.m_cRealBorderColor = COLOR;
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} else {
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w.m_cRealBorderColor = parabolic(ANIMSPEED, w.m_cRealBorderColor, COLOR);
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w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
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}
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}
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} else {
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@ -42,8 +46,8 @@ void CAnimationManager::tick() {
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g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
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} else {
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// if it is to be animated, animate it.
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w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
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w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
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w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
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w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
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}
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}
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} else {
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