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fix wallpaper pixelation in some cases
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@ -1107,10 +1107,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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// get the adequate tex
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std::string texPath = "/usr/share/hyprland/wall_";
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Vector2D textureSize;
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if (pMonitor->vecTransformedSize.x > 7000) {
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if (pMonitor->vecTransformedSize.x > 3850) {
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textureSize = Vector2D(7680, 4320);
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texPath += "8K.png";
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} else if (pMonitor->vecTransformedSize.x > 3000) {
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} else if (pMonitor->vecTransformedSize.x > 1930) {
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textureSize = Vector2D(3840, 2160);
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texPath += "4K.png";
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} else {
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@ -1131,8 +1131,8 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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// copy the data to an OpenGL texture we have
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const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
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glBindTexture(GL_TEXTURE_2D, PTEX->m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifndef GLES2
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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