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https://github.com/hyprwm/Hyprland.git
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Splitratio on dwindle and splitratio mouse controls
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2973860b25
commit
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@ -4,18 +4,20 @@
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void SDwindleNodeData::recalcSizePosRecursive() {
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if (children[0]) {
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const auto REVERSESPLITRATIO = 2.f - splitRatio;
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if (size.x > size.y) {
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// split sidey
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children[0]->position = position;
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children[0]->size = Vector2D(size.x / 2.f, size.y);
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children[1]->position = Vector2D(position.x + size.x / 2.f, position.y);
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children[1]->size = Vector2D(size.x / 2.f, size.y);
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children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
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children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
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children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
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} else {
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// split toppy bottomy
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children[0]->position = position;
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children[0]->size = Vector2D(size.x, size.y / 2.f);
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children[1]->position = Vector2D(position.x, position.y + size.y / 2.f);
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children[1]->size = Vector2D(size.x, size.y / 2.f);
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children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
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children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
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children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO);
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}
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if (children[0]->isNode)
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@ -215,6 +217,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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OPENINGON->pParent = NEWPARENT;
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PNODE->pParent = NEWPARENT;
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NEWPARENT->splitRatio = 1.5f;
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NEWPARENT->recalcSizePosRecursive();
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applyNodeDataToWindow(PNODE);
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@ -330,17 +334,19 @@ void CHyprDwindleLayout::onBeginDragWindow() {
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return;
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}
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DRAGGINGWINDOW->m_bDraggingTiled = false;
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if (!DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_bDraggingTiled = true;
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changeWindowFloatingMode(DRAGGINGWINDOW);
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DRAGGINGWINDOW->m_bIsFloating = true;
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} else {
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DRAGGINGWINDOW->m_bDraggingTiled = false;
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if (g_pInputManager->dragButton == BTN_LEFT) {
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changeWindowFloatingMode(DRAGGINGWINDOW);
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DRAGGINGWINDOW->m_bIsFloating = true;
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}
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
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m_vLastDragXY = m_vBeginDragXY;
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}
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void CHyprDwindleLayout::onEndDragWindow() {
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@ -361,17 +367,77 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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return;
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
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m_vLastDragXY = mousePos;
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
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} else {
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DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
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DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
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if (DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
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DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
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DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
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DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
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} else {
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// we need to adjust the splitratio
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// get some data about our window
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const auto PNODE = getNodeFromWindow(DRAGGINGWINDOW);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(DRAGGINGWINDOW->m_iMonitorID);
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const bool DISPLAYLEFT = STICKS(DRAGGINGWINDOW->m_vPosition.x, PMONITOR->vecPosition.x);
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const bool DISPLAYRIGHT = STICKS(DRAGGINGWINDOW->m_vPosition.x + DRAGGINGWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x);
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const bool DISPLAYTOP = STICKS(DRAGGINGWINDOW->m_vPosition.y, PMONITOR->vecPosition.y);
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const bool DISPLAYBOTTOM = STICKS(DRAGGINGWINDOW->m_vPosition.y + DRAGGINGWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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// construct allowed movement
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Vector2D allowedMovement = TICKDELTA;
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if (DISPLAYLEFT && DISPLAYRIGHT)
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allowedMovement.x = 0;
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if (DISPLAYBOTTOM && DISPLAYTOP)
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allowedMovement.y = 0;
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// get the correct containers to apply splitratio to
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const auto PPARENT = PNODE->pParent;
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if (!PPARENT)
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return; // the only window on a workspace, ignore
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const bool PARENTSIDEBYSIDE = PPARENT->size.x / PPARENT->size.y > 1.f;
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// Get the parent's parent
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const auto PPARENT2 = PPARENT->pParent;
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// No parent means we have only 2 windows, and thus one axis of freedom
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if (!PPARENT2) {
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if (PARENTSIDEBYSIDE) {
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allowedMovement.x *= 2.f / PPARENT->size.x;
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PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
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PPARENT->recalcSizePosRecursive();
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} else {
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allowedMovement.y *= 2.f / PPARENT->size.y;
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PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
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PPARENT->recalcSizePosRecursive();
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}
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return;
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}
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// If there is a parent 2, we have 2 axes of freedom
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const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
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const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
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allowedMovement.x *= 2.f / SIDECONTAINER->size.x;
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allowedMovement.y *= 2.f / TOPCONTAINER->size.y;
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SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
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TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
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SIDECONTAINER->recalcSizePosRecursive();
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TOPCONTAINER->recalcSizePosRecursive();
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}
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}
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// get middle point
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@ -18,6 +18,8 @@ struct SDwindleNodeData {
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int workspaceID = -1;
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float splitRatio = 1.f;
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// For list lookup
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bool operator==(const SDwindleNodeData& rhs) {
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return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1];
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@ -45,6 +47,7 @@ public:
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std::list<SDwindleNodeData> m_lDwindleNodesData;
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Vector2D m_vBeginDragXY;
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Vector2D m_vLastDragXY;
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Vector2D m_vBeginDragPositionXY;
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Vector2D m_vBeginDragSizeXY;
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