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xdg-shell: even more robust layout min/max size
although I don't think any apps use this, but better safe than sorry
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@ -324,15 +324,21 @@ void CXDGToplevelResource::close() {
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}
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Vector2D CXDGToplevelResource::layoutMinSize() {
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if (current.minSize.x <= 1 && current.minSize.y <= 1)
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return {0, 0};
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return owner ? current.minSize + owner->current.geometry.pos() : current.minSize;
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Vector2D minSize;
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if (current.minSize.x > 1)
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minSize.x = owner ? current.minSize.x + owner->current.geometry.pos().x : current.minSize.x;
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if (current.minSize.y > 1)
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minSize.y = owner ? current.minSize.y + owner->current.geometry.pos().y : current.minSize.y;
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return minSize;
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}
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Vector2D CXDGToplevelResource::layoutMaxSize() {
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if (current.maxSize.x <= 1 && current.maxSize.y <= 1)
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return {0, 0};
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return owner ? current.maxSize + owner->current.geometry.pos() : current.maxSize;
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Vector2D maxSize;
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if (current.maxSize.x > 1)
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maxSize.x = owner ? current.maxSize.x + owner->current.geometry.pos().x : current.maxSize.x;
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if (current.maxSize.y > 1)
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maxSize.y = owner ? current.maxSize.y + owner->current.geometry.pos().y : current.maxSize.y;
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return maxSize;
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}
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CXDGSurfaceResource::CXDGSurfaceResource(SP<CXdgSurface> resource_, SP<CXDGWMBase> owner_, SP<CWLSurfaceResource> surface_) :
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