renderer: fixup occlusion conditions

fixes #3123 I fucking hate yall
This commit is contained in:
vaxerski 2023-09-01 23:01:59 +02:00
parent 563fe83db2
commit d2a785dfe3
2 changed files with 3 additions and 1 deletions

View File

@ -1161,6 +1161,8 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
m_RenderData.pCurrentMonData->blurFBDirty = false;
m_RenderData.renderModif = SAVEDRENDERMODIF;
m_mMonitorRenderResources[m_RenderData.pMonitor].blurFBShouldRender = false;
}
void CHyprOpenGLImpl::preWindowPass() {

View File

@ -484,7 +484,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.vec() != Vector2D{}) {
if (!g_pHyprOpenGL->preBlurQueued())
if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender)
setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {