deps: update wlroots

This commit is contained in:
Vaxry 2023-11-30 01:18:55 +00:00
parent b80c72c7dd
commit d2c3b23ace
8 changed files with 96 additions and 121 deletions

View File

@ -190,7 +190,7 @@ void CCompositor::initServer() {
m_sWLRGammaCtrlMgr = wlr_gamma_control_manager_v1_create(m_sWLDisplay);
m_sWLROutputLayout = wlr_output_layout_create();
m_sWLROutputLayout = wlr_output_layout_create(m_sWLDisplay);
m_sWLROutputPowerMgr = wlr_output_power_manager_v1_create(m_sWLDisplay);
@ -282,7 +282,7 @@ void CCompositor::initServer() {
void CCompositor::initAllSignals() {
addWLSignal(&m_sWLRBackend->events.new_output, &Events::listen_newOutput, m_sWLRBackend, "Backend");
addWLSignal(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGToplevel, m_sWLRXDGShell, "XDG Shell");
addWLSignal(&m_sWLRXDGShell->events.new_toplevel, &Events::listen_newXDGToplevel, m_sWLRXDGShell, "XDG Shell");
addWLSignal(&m_sWLRCursor->events.motion, &Events::listen_mouseMove, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.button, &Events::listen_mouseButton, m_sWLRCursor, "WLRCursor");

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@ -1171,12 +1171,10 @@ void Events::listener_surfaceXWayland(wl_listener* listener, void* data) {
void Events::listener_newXDGToplevel(wl_listener* listener, void* data) {
// A window got opened
const auto XDGSURFACE = (wlr_xdg_surface*)data;
const auto XDGTOPLEVEL = (wlr_xdg_toplevel*)data;
const auto XDGSURFACE = XDGTOPLEVEL->base;
if (XDGSURFACE->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
return;
Debug::log(LOG, "New XDG Surface created. (class: {})", XDGSURFACE->toplevel->app_id ? XDGSURFACE->toplevel->app_id : "null");
Debug::log(LOG, "New XDG Toplevel created. (class: {})", XDGSURFACE->toplevel->app_id ? XDGSURFACE->toplevel->app_id : "null");
const auto PNEWWINDOW = g_pCompositor->m_vWindows.emplace_back(std::make_unique<CWindow>()).get();
PNEWWINDOW->m_uSurface.xdg = XDGSURFACE;

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@ -424,23 +424,26 @@ void CScreencopyProtocolManager::sendFrameDamage(SScreencopyFrame* frame) {
}
bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec* now) {
void* data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(frame->buffer, WLR_BUFFER_DATA_PTR_ACCESS_WRITE, &data, &format, &stride))
return false;
// void* data;
// uint32_t format;
// size_t stride;
// if (!wlr_buffer_begin_data_ptr_access(frame->buffer, WLR_BUFFER_DATA_PTR_ACCESS_WRITE, &data, &format, &stride))
// return false;
if (!wlr_renderer_begin_with_buffer(g_pCompositor->m_sWLRRenderer, m_pLastMonitorBackBuffer)) {
Debug::log(ERR, "[sc] shm: Client requested a copy to a buffer that failed to pass wlr_renderer_begin_with_buffer");
wlr_buffer_end_data_ptr_access(frame->buffer);
return false;
}
// if (!wlr_renderer_begin_with_buffer(g_pCompositor->m_sWLRRenderer, m_pLastMonitorBackBuffer)) {
// Debug::log(ERR, "[sc] shm: Client requested a copy to a buffer that failed to pass wlr_renderer_begin_with_buffer");
// wlr_buffer_end_data_ptr_access(frame->buffer);
// return false;
// }
bool success = wlr_renderer_read_pixels(g_pCompositor->m_sWLRRenderer, format, stride, frame->box.width, frame->box.height, frame->box.x, frame->box.y, 0, 0, data);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
wlr_buffer_end_data_ptr_access(frame->buffer);
// bool success = wlr_renderer_read_pixels(g_pCompositor->m_sWLRRenderer, format, stride, frame->box.width, frame->box.height, frame->box.x, frame->box.y, 0, 0, data);
// wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
// wlr_buffer_end_data_ptr_access(frame->buffer);
return success;
// return success;
return false; // TODO: maybe fix this with the new rendering pipeline?
// though who tf isnt using dmabuf?
}
bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {

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@ -123,6 +123,12 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
static auto* const POPTIM = &g_pConfigManager->getConfigValuePtr("decoration:blur:new_optimizations")->intValue;
static auto* const PBLURSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:blur:special")->intValue;
if (m_RenderData.mouseZoomFactor != 1.0)
return true;
if (!pMonitor->mirrors.empty())
return true;
if (*PBLUR == 0)
return false;
@ -178,7 +184,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
return false;
}
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer* fb) {
m_RenderData.pMonitor = pMonitor;
TRACY_GPU_ZONE("RenderBegin");
@ -214,35 +220,36 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.damage.set(*pDamage);
m_bFakeFrame = fake;
m_bFakeFrame = fb;
if (m_bReloadScreenShader) {
m_bReloadScreenShader = false;
applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
}
const auto PRBO = g_pHyprRenderer->getCurrentRBO();
const auto PRBO = g_pHyprRenderer->getCurrentRBO();
const bool FBPROPERSIZE = fb && fb->m_vSize == pMonitor->vecPixelSize;
if (m_sFinalScreenShader.program > 0 || m_bFakeFrame || m_RenderData.mouseZoomFactor != 1.0 || pMonitor->vecPixelSize != PRBO->getFB()->m_vSize || !pMonitor->mirrors.empty() ||
passRequiresIntrospection(pMonitor)) {
if (!FBPROPERSIZE || m_sFinalScreenShader.program > 0 || (PRBO && pMonitor->vecPixelSize != PRBO->getFB()->m_vSize) || passRequiresIntrospection(pMonitor)) {
// we have to offload
// bind the primary Hypr Framebuffer
// bind the offload Hypr Framebuffer
m_RenderData.pCurrentMonData->offloadFB.bind();
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offloadFB;
m_bOffloadedFramebuffer = true;
} else {
// we can render to the rbo directly
const auto PFBO = PRBO->getFB();
// we can render to the rbo / fbo (fake) directly
const auto PFBO = fb ? fb : PRBO->getFB();
m_RenderData.currentFB = PFBO;
if (PFBO->m_pStencilTex != &m_RenderData.pCurrentMonData->stencilTex) {
PFBO->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
PFBO->addStencil();
}
PRBO->bindFB();
PFBO->bind();
m_bOffloadedFramebuffer = false;
}
m_RenderData.mainFB = m_RenderData.currentFB;
m_RenderData.outFB = fb ? fb : PRBO->getFB();
}
void CHyprOpenGLImpl::end() {
@ -254,10 +261,10 @@ void CHyprOpenGLImpl::end() {
saveBufferForMirror(); // save with original damage region
// end the render, copy the data to the WLR framebuffer
if (m_bOffloadedFramebuffer && !m_bFakeFrame) {
if (m_bOffloadedFramebuffer) {
m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
g_pHyprRenderer->getCurrentRBO()->bindFB();
m_RenderData.outFB->bind();
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
@ -1559,14 +1566,18 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
wlr_output_attach_render(PMONITOR->output, nullptr);
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
begin(PMONITOR, &fakeDamage, true);
g_pHyprRenderer->makeEGLCurrent();
pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
clear(CColor(0, 0, 0, 0)); // JIC
@ -1584,12 +1595,6 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
pFramebuffer->bind();
m_RenderData.currentFB = pFramebuffer;
clear(CColor(0, 0, 0, 0)); // JIC
@ -1598,15 +1603,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
g_pConfigManager->setInt("decoration:blur:enabled", BLURVAL);
// restore original fb
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
end();
wlr_output_rollback(PMONITOR->output);
g_pHyprRenderer->endRender();
}
void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
@ -1619,14 +1616,18 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
if (!g_pHyprRenderer->shouldRenderWindow(pWindow))
return; // ignore, window is not being rendered
wlr_output_attach_render(PMONITOR->output, nullptr);
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
begin(PMONITOR, &fakeDamage, true);
g_pHyprRenderer->makeEGLCurrent();
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
g_pHyprRenderer->m_bRenderingSnapshot = true;
@ -1643,35 +1644,15 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
const auto BLURVAL = g_pConfigManager->getInt("decoration:blur:enabled");
g_pConfigManager->setInt("decoration:blur:enabled", 0);
glViewport(0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
PFRAMEBUFFER->bind();
m_RenderData.currentFB = PFRAMEBUFFER;
clear(CColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
g_pConfigManager->setInt("decoration:blur:enabled", BLURVAL);
// restore original fb
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
end();
g_pHyprRenderer->endRender();
g_pHyprRenderer->m_bRenderingSnapshot = false;
wlr_output_rollback(PMONITOR->output);
}
void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
@ -1681,26 +1662,18 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
wlr_output_attach_render(PMONITOR->output, nullptr);
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
begin(PMONITOR, &fakeDamage, true);
g_pHyprRenderer->m_bRenderingSnapshot = true;
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
PFRAMEBUFFER->bind();
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_RenderData.currentFB = PFRAMEBUFFER;
g_pHyprRenderer->m_bRenderingSnapshot = true;
clear(CColor(0, 0, 0, 0)); // JIC
@ -1715,20 +1688,9 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
pLayer->forceBlur = BLURLSSTATUS;
// TODO: WARN:
// revise if any stencil-requiring rendering is done to the layers.
// restore original fb
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
end();
g_pHyprRenderer->endRender();
g_pHyprRenderer->m_bRenderingSnapshot = false;
wlr_output_rollback(PMONITOR->output);
}
void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
@ -2052,7 +2014,7 @@ void CHyprOpenGLImpl::clearWithTex() {
}
void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
wlr_output_attach_render(pMonitor->output, nullptr);
g_pHyprRenderer->makeEGLCurrent();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offloadFB.release();
@ -2066,8 +2028,6 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
g_pHyprOpenGL->m_mMonitorBGTextures.erase(pMonitor);
Debug::log(LOG, "Monitor {} -> destroyed all render data", pMonitor->szName);
wlr_output_rollback(pMonitor->output);
}
void CHyprOpenGLImpl::saveMatrix() {

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@ -82,8 +82,9 @@ struct SCurrentRenderData {
float savedProjection[9];
SMonitorRenderData* pCurrentMonData = nullptr;
CFramebuffer* currentFB = nullptr;
CFramebuffer* mainFB = nullptr;
CFramebuffer* currentFB = nullptr; // current rendering to
CFramebuffer* mainFB = nullptr; // main to render to
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
CRegion damage;
@ -107,7 +108,7 @@ class CHyprOpenGLImpl {
public:
CHyprOpenGLImpl();
void begin(CMonitor*, CRegion*, bool fake = false);
void begin(CMonitor*, CRegion*, CFramebuffer* fb = nullptr /* if provided, it's not a real frame */);
void end();
void renderRect(CBox*, const CColor&, int round = 0);

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@ -2280,22 +2280,31 @@ CRenderbuffer* CHyprRenderer::getOrCreateRenderbuffer(wlr_buffer* buffer, uint32
return m_vRenderbuffers.emplace_back(std::make_unique<CRenderbuffer>(buffer, fmt)).get();
}
bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* withBuffer) {
void CHyprRenderer::makeEGLCurrent() {
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
}
void CHyprRenderer::unsetEGL() {
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* buffer, CFramebuffer* fb) {
makeEGLCurrent();
m_eRenderMode = mode;
g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
wlr_output_attach_render(pMonitor->output, nullptr);
g_pHyprOpenGL->begin(pMonitor, &damage, true);
RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
fb->bind();
g_pHyprOpenGL->begin(pMonitor, &damage, fb);
return true;
}
if (!withBuffer) {
if (!buffer) {
if (!wlr_output_configure_primary_swapchain(pMonitor->output, &pMonitor->output->pending, &pMonitor->output->swapchain))
return false;
@ -2303,7 +2312,7 @@ bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode
if (!m_pCurrentWlrBuffer)
return false;
} else {
m_pCurrentWlrBuffer = withBuffer;
m_pCurrentWlrBuffer = buffer;
}
try {
@ -2334,8 +2343,10 @@ void CHyprRenderer::endRender() {
else
glFlush();
if (m_eRenderMode == RENDER_MODE_NORMAL)
if (m_eRenderMode == RENDER_MODE_NORMAL) {
wlr_output_state_set_buffer(&PMONITOR->output->pending, m_pCurrentWlrBuffer);
unsetEGL(); // flush the context
}
wlr_buffer_unlock(m_pCurrentWlrBuffer);

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@ -70,18 +70,20 @@ class CHyprRenderer {
void onRenderbufferDestroy(CRenderbuffer* rb);
CRenderbuffer* getCurrentRBO();
bool isNvidia();
void makeEGLCurrent();
void unsetEGL();
bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* withBuffer = nullptr);
void endRender();
bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* buffer = nullptr, CFramebuffer* fb = nullptr);
void endRender();
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
bool m_bRenderingSnapshot = false;
CWindow* m_pLastScanout = nullptr;
CMonitor* m_pMostHzMonitor = nullptr;
bool m_bDirectScanoutBlocked = false;
bool m_bSoftwareCursorsLocked = false;
bool m_bTearingEnvSatisfied = false;
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
bool m_bRenderingSnapshot = false;
CWindow* m_pLastScanout = nullptr;
CMonitor* m_pMostHzMonitor = nullptr;
bool m_bDirectScanoutBlocked = false;
bool m_bSoftwareCursorsLocked = false;
bool m_bTearingEnvSatisfied = false;
DAMAGETRACKINGMODES
damageTrackingModeFromStr(const std::string&);

@ -1 +1 @@
Subproject commit 2eb225236eb72f27beec921e9f37ddf58e874fba
Subproject commit d7ecdad4e082cb5817806348de198679a11b35df