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@ -114,58 +114,57 @@ void CWorkspace::startAnim(bool in, bool left, bool instant) {
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m_fAlpha = in ? 1.F : 0.F;
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// handle animation styles for the movement one
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if (ANIMSTYLE.starts_with("slide") && ANIMSTYLE.contains("%")) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
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float movePerc = 0.F;
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if (m_vRenderOffset.m_pConfig->pValues->internalEnabled) {
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if (ANIMSTYLE.starts_with("slide") && ANIMSTYLE.contains("%")) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
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float movePerc = 0.F;
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
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movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
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movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
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m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
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m_fScaleClients.setValueAndWarp(1.F);
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if (ANIMSTYLE.starts_with("slidevert")) {
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->vecSize.y : -PMONITOR->vecSize.y) * (movePerc / 100.f)));
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m_vRenderOffset = Vector2D(0, 0);
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} else
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m_vRenderOffset = Vector2D(0.0, (left ? -PMONITOR->vecSize.y : PMONITOR->vecSize.y) * (movePerc / 100.f));
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} else {
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D((left ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x) * (movePerc / 100.f), 0.0));
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m_vRenderOffset = Vector2D(0, 0);
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} else
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m_vRenderOffset = Vector2D((left ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x) * (movePerc / 100.f), 0.0);
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}
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} else if (ANIMSTYLE.starts_with("popin")) {
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m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
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float startPerc = 0.F;
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
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startPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
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if (in) {
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m_fScaleClients.setValueAndWarp(startPerc / 100.F);
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m_fScaleClients = 1.F;
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} else {
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m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
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m_fScaleClients.setValueAndWarp(1.F);
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m_fScaleClients = startPerc / 100.F;
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}
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} else {
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// fallback is slide
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
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const auto XDISTANCE = PMONITOR->vecSize.x + *PWORKSPACEGAP;
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m_fScaleClients.setValueAndWarp(1.F);
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if (ANIMSTYLE.starts_with("slidevert")) {
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->vecSize.y : -PMONITOR->vecSize.y) * (movePerc / 100.f)));
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m_vRenderOffset = Vector2D(0, 0);
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} else
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m_vRenderOffset = Vector2D(0.0, (left ? -PMONITOR->vecSize.y : PMONITOR->vecSize.y) * (movePerc / 100.f));
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} else {
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D((left ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x) * (movePerc / 100.f), 0.0));
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m_vRenderOffset = Vector2D(0, 0);
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} else
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m_vRenderOffset = Vector2D((left ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x) * (movePerc / 100.f), 0.0);
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}
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} else if (ANIMSTYLE.starts_with("popin")) {
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m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
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float startPerc = 0.F;
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
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startPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
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if (in) {
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m_fScaleClients.setValueAndWarp(startPerc / 100.F);
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m_fScaleClients = 1.F;
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} else {
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m_fScaleClients.setValueAndWarp(1.F);
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m_fScaleClients = startPerc / 100.F;
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}
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} else {
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// fallback is slide
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
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const auto XDISTANCE = PMONITOR->vecSize.x + *PWORKSPACEGAP;
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m_fScaleClients.setValueAndWarp(1.F);
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// special case: fade enabled but this anim is disabled, so don't change anything. Only do the anim otherwise.
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if (m_vRenderOffset.m_pConfig->pValues->internalEnabled || !m_fAlpha.m_pConfig->pValues->internalEnabled) {
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
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m_vRenderOffset = Vector2D(0, 0);
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