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added Vector2D::clamp
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@ -1,4 +1,5 @@
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#include "Vector2D.hpp"
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#include <algorithm>
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Vector2D::Vector2D(double xx, double yy) {
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x = xx;
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@ -21,3 +22,10 @@ double Vector2D::normalize() {
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Vector2D Vector2D::floor() {
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return Vector2D((int)x, (int)y);
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}
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Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) {
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return Vector2D(
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std::clamp(this->x, min.x, max.x == 0 ? INFINITY : max.x),
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std::clamp(this->y, min.y, max.y == 0 ? INFINITY : max.y)
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);
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}
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@ -35,5 +35,7 @@ class Vector2D {
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return a.x != x || a.y != y;
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}
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Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D());
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Vector2D floor();
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};
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