rid of wlr more

This commit is contained in:
Vaxry 2024-07-05 20:44:54 +02:00
parent 01efa8dfdc
commit ee9c202555
18 changed files with 26 additions and 83 deletions

4
.gitmodules vendored
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@ -7,7 +7,3 @@
[submodule "subprojects/tracy"]
path = subprojects/tracy
url = https://github.com/wolfpld/tracy
[submodule "subprojects/wlroots-hyprland"]
path = subprojects/wlroots-hyprland
url = https://github.com/hyprwm/wlroots-hyprland
ignore = dirty

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@ -72,7 +72,6 @@ include_directories(
"subprojects/udis86/"
"protocols/")
set(CMAKE_CXX_STANDARD 23)
add_compile_definitions(WLR_USE_UNSTABLE)
add_compile_options(-Wall -Wextra -Wno-unused-parameter -Wno-unused-value
-Wno-missing-field-initializers -Wno-narrowing -Wno-pointer-arith
-fmacro-prefix-map=${CMAKE_SOURCE_DIR}/=)

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@ -27,7 +27,6 @@ nopch:
clear:
rm -rf build
rm -f ./protocols/*.h ./protocols/*.c ./protocols/*.cpp ./protocols/*.hpp
rm -rf ./subprojects/wlroots-hyprland/build
all:
$(MAKE) clear
@ -50,14 +49,11 @@ installheaders:
rm -fr ${PREFIX}/include/hyprland
mkdir -p ${PREFIX}/include/hyprland
mkdir -p ${PREFIX}/include/hyprland/protocols
mkdir -p ${PREFIX}/include/hyprland/wlr
mkdir -p ${PREFIX}/share/pkgconfig
cmake --build ./build --config Release --target generate-protocol-headers
find src -name '*.h*' -print0 | cpio --quiet -0dump ${PREFIX}/include/hyprland
cd subprojects/wlroots-hyprland/include/wlr && find . -name '*.h*' -print0 | cpio --quiet -0dump ${PREFIX}/include/hyprland/wlr && cd ../../../..
cd subprojects/wlroots-hyprland/build/include && find . -name '*.h*' -print0 | cpio --quiet -0dump ${PREFIX}/include/hyprland/wlr && cd ../../../..
cp ./protocols/*.h* ${PREFIX}/include/hyprland/protocols
cp ./build/hyprland.pc ${PREFIX}/share/pkgconfig
if [ -d /usr/share/pkgconfig ]; then cp ./build/hyprland.pc /usr/share/pkgconfig 2>/dev/null || true; fi

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@ -13,10 +13,10 @@
<br>
Hyprland is a dynamic tiling Wayland compositor based on wlroots that doesn't sacrifice on its looks.
Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins,
easy IPC, much more QoL stuff than other wlr-based compositors and more...
easy IPC, much more QoL stuff than other compositors and more...
<br>
<br>
@ -37,7 +37,7 @@ easy IPC, much more QoL stuff than other wlr-based compositors and more...
- All of the eyecandy: gradient borders, blur, animations, shadows and much more
- A lot of customization
- Much more QoL stuff than other wlr-based compositors
- 100% independent, no wlroots, no libweston, no kwin, no mutter.
- Custom bezier curves for the best animations
- Powerful plugin support
- Built-in plugin manager
@ -48,7 +48,6 @@ easy IPC, much more QoL stuff than other wlr-based compositors and more...
- Config reloaded instantly upon saving
- Fully dynamic workspaces
- Two built-in layouts and more available as plugins
- Uses forked wlroots with QoL patches
- Global keybinds passed to your apps of choice
- Tiling/pseudotiling/floating/fullscreen windows
- Special workspaces (scratchpads)
@ -86,7 +85,7 @@ easy IPC, much more QoL stuff than other wlr-based compositors and more...
<br>
**[wlroots]** - *For their amazing library*
**[wlroots]** - *For powering Hyprland in the past*
**[tinywl]** - *For showing how 2 do stuff*

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@ -4,4 +4,4 @@ Name: Hyprland
URL: https://github.com/hyprwm/Hyprland
Description: Hyprland header files
Version: @HYPRLAND_VERSION@
Cflags: -I${prefix} -I${prefix}/hyprland/protocols -I${prefix}/hyprland -I${prefix}/hyprland/wlr
Cflags: -I${prefix} -I${prefix}/hyprland/protocols -I${prefix}/hyprland

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@ -356,7 +356,7 @@ eHeadersErrors CPluginManager::headersValid() {
else
headers = "";
if (PATH.ends_with("protocols") || PATH.ends_with("wlroots-hyprland"))
if (PATH.ends_with("protocols"))
continue;
verHeader = trim(PATH.substr(2)) + "/hyprland/src/version.h";
@ -493,11 +493,6 @@ bool CPluginManager::updateHeaders(bool force) {
return false;
}
// le hack. Wlroots has to generate its build/include
ret = execAndGet("cd " + WORKINGDIR + "/subprojects/wlroots-hyprland && meson setup -Drenderers=gles2 -Dexamples=false build");
if (m_bVerbose)
progress.printMessageAbove(std::string{Colors::BLUE} + "[v] " + Colors::RESET + "meson returned: " + ret);
progress.printMessageAbove(std::string{Colors::GREEN} + "" + Colors::RESET + " configured Hyprland");
progress.m_iSteps = 4;
progress.m_szCurrentMessage = "Installing sources";

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@ -87,7 +87,7 @@ class CCompositor {
bool m_bSessionActive = true;
bool m_bDPMSStateON = true;
bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
bool m_bNextIsUnsafe = false; // because wlroots
bool m_bNextIsUnsafe = false;
CMonitor* m_pUnsafeOutput = nullptr; // fallback output for the unsafe state
bool m_bExitTriggered = false; // For exit dispatcher
bool m_bIsShuttingDown = false;

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@ -3,7 +3,6 @@
#include <optional>
#include <string>
#include <wayland-server.h>
#include <wlr/util/box.h>
#include "math/Math.hpp"
#include <vector>
#include <format>

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@ -41,7 +41,6 @@ struct SMonitorRule {
class CMonitor;
// Class for wrapping the wlr state
class CMonitorState {
public:
CMonitorState(CMonitor* owner);

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@ -1,7 +0,0 @@
#pragma once
inline bool wlr_backend_is_x11(void*) {
return false;
}
inline void wlr_x11_output_create(void*) {}

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@ -27,10 +27,6 @@
#include <GLES3/gl3ext.h>
#endif
#if !WLR_HAS_X11_BACKEND
#include "helpers/X11Stubs.hpp"
#endif
#ifdef NO_XWAYLAND
#define XWAYLAND false
#else

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@ -1,6 +1,5 @@
#include "InputManager.hpp"
#include "../../Compositor.hpp"
#include "wlr/types/wlr_switch.h"
#include <cstdint>
#include <ranges>
#include "../../config/ConfigValue.hpp"

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@ -2,7 +2,6 @@
#include <algorithm>
#include <xf86drm.h>
#include "../Compositor.hpp"
#include <wlr/render/drm_format_set.h>
#include "types/WLBuffer.hpp"
#define LOGM PROTO::mesaDRM->protoLog

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@ -768,7 +768,7 @@ void CHyprOpenGLImpl::end() {
TRACY_GPU_ZONE("RenderEnd");
// end the render, copy the data to the WLR framebuffer
// end the render, copy the data to the main framebuffer
if (m_bOffloadedFramebuffer) {
m_RenderData.damage = m_RenderData.finalDamage;
m_bEndFrame = true;
@ -1175,7 +1175,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
float matrix[9];
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
m_RenderData.monitorProjection.data()); // TODO: write own, don't use WLR here
m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
@ -1185,7 +1185,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
#endif
@ -1317,7 +1317,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1i(shader->tex, 0);
@ -1445,7 +1445,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1i(shader->tex, 0);
@ -1496,7 +1496,7 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1i(shader->tex, 0);
@ -1584,7 +1584,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
@ -1629,7 +1629,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
#ifndef GLES2
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
@ -1706,7 +1706,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE);
@ -2038,7 +2038,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
float matrix[9];
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
m_RenderData.monitorProjection.data()); // TODO: write own, don't use WLR here
m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
@ -2051,7 +2051,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
#endif
@ -2114,7 +2114,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFr
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
g_pHyprRenderer->makeEGLCurrent();
@ -2165,7 +2165,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(PHLWINDOW pWindow) {
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
PHLWINDOWREF ref{pWindow};
@ -2214,7 +2214,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(PHLLS pLayer) {
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
g_pHyprRenderer->makeEGLCurrent();
@ -2344,7 +2344,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
float matrix[9];
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
m_RenderData.monitorProjection.data()); // TODO: write own, don't use WLR here
m_RenderData.monitorProjection.data());
float glMatrix[9];
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
@ -2356,7 +2356,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
#ifndef GLES2
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);

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@ -1490,31 +1490,6 @@ void CHyprRenderer::sendFrameEventsToWorkspace(CMonitor* pMonitor, PHLWORKSPACE
void CHyprRenderer::setWindowScanoutMode(PHLWINDOW pWindow) {
// FIXME: fix when moved to new impl
// if (!g_pCompositor->m_sWLRLinuxDMABuf || g_pSessionLockManager->isSessionLocked())
// return;
// if (!pWindow->m_bIsFullscreen) {
// wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface->resource(), nullptr);
// Debug::log(LOG, "Scanout mode OFF set for {}", pWindow);
// return;
// }
// const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
// const wlr_linux_dmabuf_feedback_v1_init_options INIT_OPTIONS = {
// .main_renderer = g_pCompositor->m_sWLRRenderer,
// .scanout_primary_output = PMONITOR->output,
// };
// wlr_linux_dmabuf_feedback_v1 feedback = {0};
// if (!wlr_linux_dmabuf_feedback_v1_init_with_options(&feedback, &INIT_OPTIONS))
// return;
// wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface->resource(), &feedback);
// wlr_linux_dmabuf_feedback_v1_finish(&feedback);
// Debug::log(LOG, "Scanout mode ON set for {}", pWindow);
}
// taken from Sway.
@ -2245,7 +2220,6 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
if (WAS10B != pMonitor->enabled10bit || OLDRES != pMonitor->vecPixelSize)
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
// updato wlroots
g_pCompositor->arrangeMonitors();
pMonitor->damage.setSize(pMonitor->vecTransformedSize);

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@ -9,7 +9,7 @@ CTexture::CTexture() {
}
CTexture::~CTexture() {
if (m_bNonOwning || !g_pCompositor || g_pCompositor->m_bIsShuttingDown || !g_pHyprRenderer)
if (!g_pCompositor || g_pCompositor->m_bIsShuttingDown || !g_pHyprRenderer)
return;
g_pHyprRenderer->makeEGLCurrent();

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@ -38,7 +38,6 @@ class CTexture {
GLuint m_iTexID = 0;
Vector2D m_vSize;
void* m_pEglImage = nullptr;
bool m_bNonOwning = false; // wlr
private:
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);

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@ -299,8 +299,8 @@ void CXWM::handleClientMessage(xcb_client_message_event_t* e) {
auto id = e->data.data32[0];
auto resource = wl_client_get_object(g_pXWayland->pServer->xwaylandClient, id);
if (resource) {
auto wlrSurface = CWLSurfaceResource::fromResource(resource);
associate(XSURF, wlrSurface);
auto surf = CWLSurfaceResource::fromResource(resource);
associate(XSURF, surf);
}
} else if (e->type == HYPRATOMS["WL_SURFACE_SERIAL"]) {
if (XSURF->wlSerial) {