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xdgoutput: manually destroy manager resource
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2e6693fbb6
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@ -9,7 +9,7 @@
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static void destroyManagerResource(wl_client* client, wl_resource* resource) {
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((CXDGOutputProtocol*)wl_resource_get_user_data(resource))->onManagerResourceDestroy(resource);
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// will be destroyed by the destruction of the unique_ptr
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wl_resource_destroy(resource);
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}
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static void destroyOutputResource(wl_client* client, wl_resource* resource) {
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@ -45,7 +45,7 @@ void CXDGOutputProtocol::onOutputResourceDestroy(wl_resource* res) {
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}
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void CXDGOutputProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) {
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const auto RESOURCE = m_vManagerResources.emplace_back(std::make_unique<CWaylandResource>(client, &zxdg_output_manager_v1_interface, ver, id, true)).get();
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const auto RESOURCE = m_vManagerResources.emplace_back(std::make_unique<CWaylandResource>(client, &zxdg_output_manager_v1_interface, ver, id, false)).get();
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if (!RESOURCE->good()) {
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Debug::log(LOG, "Couldn't bind XDGOutputMgr");
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