input: don't warp region constraints

This commit is contained in:
vaxerski 2023-09-10 12:49:50 +01:00
parent 1a6f961de2
commit f4e99a36a9

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@ -122,7 +122,7 @@ void Events::listener_destroyConstraint(void* owner, void* data) {
const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse); const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
if (PWINDOW && PCONSTRAINT->active) if (PWINDOW && PCONSTRAINT->active && PCONSTRAINT->constraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED)
g_pInputManager->warpMouseToConstraintMiddle(PCONSTRAINT); g_pInputManager->warpMouseToConstraintMiddle(PCONSTRAINT);
PCONSTRAINT->pMouse->currentConstraint = nullptr; PCONSTRAINT->pMouse->currentConstraint = nullptr;