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fix crash in dwindle on create tiled
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@ -247,7 +247,8 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
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}
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}
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// first, check if OPENINGON isn't too big.
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// first, check if OPENINGON isn't too big.
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if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < OPENINGON->size.x || MAXSIZE.y < OPENINGON->size.y) {
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const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->size.x, OPENINGON->size.y) : PMONITOR->vecSize;
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if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
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// we can't continue. make it floating.
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// we can't continue. make it floating.
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pWindow->m_bIsFloating = true;
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pWindow->m_bIsFloating = true;
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m_lDwindleNodesData.remove(*PNODE);
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m_lDwindleNodesData.remove(*PNODE);
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