fix shadow extents

This commit is contained in:
Vaxry 2023-11-03 21:56:45 +00:00
parent 3b3e0f50b4
commit f8f126b3f2

View File

@ -132,9 +132,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
}
m_seExtents = {{m_bLastWindowBox.x - fullBox.x - pMonitor->vecPosition.x + 2, m_bLastWindowBox.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_bLastWindowBox.x - m_bLastWindowBox.width + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_bLastWindowBox.y - m_bLastWindowBox.height + 2}};
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.x += offset.x;
fullBox.y += offset.y;