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input: release mouse buttons before refocuses
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@ -796,6 +796,8 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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}
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if (!pWindow || !windowValidMapped(pWindow)) {
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g_pInputManager->releaseAllMouseButtons();
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const auto PLASTWINDOW = m_pLastWindow;
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m_pLastWindow = nullptr;
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@ -868,6 +870,7 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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// do pointer focus too
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const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition.goalv();
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g_pInputManager->releaseAllMouseButtons();
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wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
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updateWindowAnimatedDecorationValues(pWindow);
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