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Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
* add systemd support motivation for this is is proper ordering of related/bound/required services to Hyprland (e.g. swaybg) that would need to have a compositor ready. this could possibly be a build-time option of course. see also: example/ files for example of services Signed-off-by: Paymon MARANDI <darwinskernel@gmail.com> * nix: add withSystemd flag Signed-off-by: Paymon MARANDI <darwinskernel@gmail.com> Co-authored-by: Mihai Fufezan <fufexan@protonmail.com> Co-authored-by: Vaxerski <vaxry@vaxry.net> |
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README.md |
Hyprland is a dynamic tiling Wayland compositor based on wlroots that doesn't sacrifice on its looks.
It supports multiple layouts, fancy effects, has a very flexible IPC model allowing for a lot of customization, and more.
Install
Quick Start
Configure
Contribute
Notice
Hyprland is still in pretty early development compared to some other Wayland compositors.
Although Hyprland is pretty stable, it may have some bugs.
Features
- Easily expandable and readable codebase
- Config reloaded instantly upon saving
- Custom bezier curve based animations
- Dual Kawase blur
- Drop shadows
- Rounded corners
- Gradient borders
- Fully dynamic workspaces
- Closely follows
wlroots-git
- Global keybinds passed to your apps of choice
- A lot of customization
- Bundled wlroots
- Window/layer fade in/out
- Tiling/pseudotiling/floating/fullscreen windows
- Switching workspaces between window modes on the fly
- Special workspaces (scratchpads)
- Window/monitor rules
- Socket-based IPC
wlr_ext
workspaces protocol support- Event system for bash scripts
- Full damage tracking
- Docks support
- Drawing tablet support
- Native IME + Input panels support
- and much more...
Special Thanks
wlroots - For their amazing library
tinywl - For showing how 2 do stuff
Sway - For showing how 2 do stuff the overkill way
Vivarium - For showing how 2 do stuff the simple way
dwl - For showing how 2 do stuff the hacky way
Wayfire - For showing how 2 do some graphics stuff