mirror of
https://github.com/hyprwm/Hyprland.git
synced 2024-12-29 18:53:19 +03:00
17 lines
239 B
GLSL
17 lines
239 B
GLSL
//
|
|
// Example blue light filter shader.
|
|
//
|
|
|
|
precision mediump float;
|
|
varying vec2 v_texcoord;
|
|
uniform sampler2D tex;
|
|
|
|
void main() {
|
|
|
|
vec4 pixColor = texture2D(tex, v_texcoord);
|
|
|
|
pixColor[2] *= 0.8;
|
|
|
|
gl_FragColor = pixColor;
|
|
}
|