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* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32 |
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.. | ||
CMakeLists.txt | ||
hyprctl.bash | ||
hyprctl.fish | ||
hyprctl.usage | ||
hyprctl.zsh | ||
main.cpp | ||
Makefile | ||
meson.build | ||
Strings.hpp |