mirror of
https://github.com/hyprwm/Hyprland.git
synced 2024-12-22 07:01:34 +03:00
7b1eaca840
has some todos but mostly works
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#pragma once
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// because C/C++ VS Code intellisense is stupid with includes, we will suppress them here.
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// This suppresses all "include file not found" errors.
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#ifdef __INTELLISENSE__
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#pragma diag_suppress 1696
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#endif
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#include <X11/Xlib.h>
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#include <getopt.h>
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#include <libinput.h>
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#include <linux/input-event-codes.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/wait.h>
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server-core.h>
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#include <mutex>
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#include <thread>
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#include <filesystem>
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#include <climits>
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#if true
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// wlroots uses dumb-ass shit that makes it not compile on C++, let's fix that.
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// https://github.com/swaywm/wlroots/issues/682
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// pthread first because it uses class in a C++ way and XWayland includes that...
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#include <pthread.h>
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#define class _class
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#define namespace _namespace
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#define static
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extern "C" {
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#include <wlr/backend.h>
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#include <wlr/backend/libinput.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_data_control_v1.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_export_dmabuf_v1.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_idle.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/types/wlr_pointer.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_server_decoration.h>
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#include <wlr/types/wlr_viewporter.h>
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#include <wlr/types/wlr_virtual_keyboard_v1.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include <wlr/types/wlr_xdg_activation_v1.h>
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#include <wlr/types/wlr_xdg_decoration_v1.h>
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#include <wlr/types/wlr_xdg_output_v1.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include <wlr/types/wlr_subcompositor.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_input_inhibitor.h>
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#include <wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h>
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#include <wlr/util/log.h>
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#include <wlr/xwayland.h>
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#include <wlr/util/region.h>
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#include <xkbcommon/xkbcommon.h>
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#include <X11/Xproto.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_pointer_constraints_v1.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
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}
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#undef class
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#undef namespace
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#undef static
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#endif
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#ifdef LEGACY_RENDERER
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#define GLES2
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#else
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#define GLES32
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#include <GLES3/gl32.h>
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#include <GLES3/gl3ext.h>
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#endif
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#include "helpers/Vector2D.hpp"
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#include "../ext-workspace-unstable-v1-protocol.h" |